Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Aug 2026, 21:50
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 326 | 115 | 87 | 0 | 264 | 20.3 cm | 1.32 | 57% | 44% | 0:07 |
| -cide- | 195 | 81 | 75 | 0 | 296 | 46.0 cm | 1.08 | 52% | 27% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 16 | 7 | 1 | 2 | 5 kills | ||
| -uh.StarzZz`- | 22 | 4 | 4 | 5 kills | |||
| -cide- | 11 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 9-1 in favour of Red Team.
The opening breakthrough came at 0:26 when pho` scored for Red Team. Red Team created more scoring chances, converting 9 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:23, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 9-1.
pho` stood out as the main objective influence with 1 grab, 2 captures, 20 returns, and an MVP score of 716. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 62 grabs, 24 pickups, 10 captures, 4 solos, 6 assists, 76 flag kills, 61 covers, 0 seals, 51 returns, 44 mid returns, 7 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 115 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: burnzy logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 184 |
| 56 |
| 91 |
| 0 |
| 253 |
| 58.3 cm |
| 0.62 |
| 38% |
| 24% |
| 0:07 |
| Team Total | 705 | 252 | 253 | 0 | 813 | 41.5 cm | 1.00 | 50% | 31% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 262 | 116 | 92 | 0 | 344 | 13.5 cm | 1.26 | 56% | 34% | 0:07 |
| chroot@tossy3 | 129 | 64 | 73 | 0 | 206 | - | 0.88 | 47% | 31% | 0:09 |
| burnzy | 126 | 73 | 87 | 0 | 277 | - | 0.84 | 46% | 27% | 0:07 |
| Team Total | 517 | 253 | 252 | 0 | 827 | 13.5 cm | 1.00 | 50% | 31% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 4 |
| 1 |
| 4 kills |
| chroot@tossy3 | 7 | 1 | 1 | 4 kills |
| Broken_Soul | 7 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 1 | 14 kills | |||
| -uh.StarzZz`- | 5 | 1 | 13 kills | |||
| -cide- | 2 | 5 kills | ||||
| burnzy | 4 kills | |||||
| chroot@tossy3 | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 1 | 2 | 1 | 0 | 0 | 26/9 | 61 | 3 | 22 | 19 | 0 | 20 | 1 | 716 |
| - | Broken_Soul | Attacker | 16 | 4 | 2 | 3 | 6 | 0/- | 424 | 5 | 8 | 4 | 0 | 5 | 1 | 672 |
| - | -cide- | Attacker | 17 | 3 | 3 | 1 | 4 | 0/- | 416 | 7 | 17 | 1 | 0 | 1 | 0 | 644 |
| - | -uh.StarzZz`- | Defender | 2 | 0 | 0 | 0 | 0 | 24/4 | 26 | 1 | 6 | 12 | 0 | 17 | 2 | 578 |
| - | chroot@tossy3 | Attacker | 11 | 0 | 0 | 0 | 9 | 0/- | 21 | 4 | 3 | 5 | 0 | 5 | 2 | 301 |
| - | burnzy | Attacker | 15 | 1 | 0 | 0 | 7 | 0/- | 54 | 4 | 5 | 3 | 1 | 3 | 1 | 256 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 27 | 28 | 29 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 25 | 27 | 29 | 0 | Bumpy connection | |
| burnzy | 30000 | - | - | 10 | 11 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.90x. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns and 1 clutch return. You fought efficiently: 115-87 with a 1.32 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.59x. You were dangerous with the flag: 16 grabs led to 4 caps and 3 solos. I think survival was your main issue: 56-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.56x rating shows it. Excellent flag running from you: 17 grabs became 3 caps and 1 solo. The support share was meaningful at 34%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.50x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 2 clutch returns. You fought efficiently: 116-92 with a 1.26 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| burnzy | Stable | Attacker | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 15 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| chroot@tossy3 | Stable | Attacker | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |