Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Sept 2026, 21:16
Furious
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 156 | 79 | 66 | 0 | 268 | 13.5 cm | 1.20 | 54% | 34% | 0:09 |
| -cide- | 150 | 53 | 82 | 0 | 175 | 46.0 cm | 0.65 | 39% | 30% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 20 | 1 | 3 kills | ||||
| -uh.StarzZz`- | 12 | 3 | 1 | 5 kills | |||
| tono | 11 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-Furious-v5a between Red and Blue Team, ending 4-2 in favour of Red Team.
The opening breakthrough came at 0:31 when -cide- scored for Red Team. Red Team created more scoring chances, converting 4 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 7:57, with burnzy finishing for Red Team. That score set the closing shape of the match at 4-2.
-cide- stood out as the main objective influence with 12 grabs, 3 captures, 8 returns, and an MVP score of 477. O2 made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 48 grabs, 18 pickups, 6 captures, 3 solos, 3 assists, 60 flag kills, 22 covers, 2 seals, 41 returns, 7 mid returns, 9 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 35% accuracy and 82 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: O2 produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 126 |
| 75 |
| 63 |
| 0 |
| 230 |
| - |
| 1.19 |
| 54% |
| 33% |
| 0:10 |
| Team Total | 432 | 207 | 211 | 0 | 673 | 29.7 cm | 0.98 | 50% | 33% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 167 | 82 | 71 | 0 | 235 | 36.0 cm | 1.15 | 54% | 35% | 0:09 |
| tonoFB | 146 | 76 | 64 | 0 | 328 | 19.6 cm | 1.19 | 54% | 27% | 0:10 |
| O2 | 141 | 53 | 72 | 0 | 243 | - | 0.74 | 42% | 23% | 0:09 |
| Team Total | 454 | 211 | 207 | 0 | 806 | 27.8 cm | 1.02 | 50% | 28% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 |
| 1 |
| 4 kills |
| O2 | 2 | 1 | 3 kills |
| -cide- | 12 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 9 kills | ||||
| -uh.StarzZz`- | 2 | 8 kills | ||||
| tono | 1 | 8 kills | ||||
| burnzy | 4 kills | |||||
| O2 | 3 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 12 | 3 | 1 | 1 | 11 | 0/- | 300 | 7 | 0 | 3 | 0 | 8 | 1 | 477 |
| - | tono | Attacker | 14 | 2 | 0 | 2 | 7 | 0/- | 167 | 2 | 1 | 2 | 0 | 3 | 1 | 360 |
| - | O2 | Attacker | 8 | 0 | 0 | 0 | 7 | 0/- | 33 | 3 | 10 | 1 | 0 | 6 | 4 | 301 |
| - | burnzy | Attacker | 12 | 1 | 2 | 0 | 4 | 0/- | 100 | 4 | 6 | 1 | 0 | 3 | 1 | 292 |
| - | -uh.StarzZz`- | Defender | 1 | 0 | 0 | 0 | 0 | 13/0 | 0 | 0 | 4 | 0 | 0 | 9 | 2 | 272 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 0 | 0 | 0 | 18/8 | 0 | 2 | 1 | 0 | 0 | 12 | 0 | 243 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 13 | 0 | Good connection | |
| burnzy | 25000 | - | - | 10 | 11 | 13 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 28 | 29 | 31 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 16 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 70 | 74 | 78 | 0 | Minor variation | |
| O2 | 25000 | 120 | 60Hz | 25 | 29 | 49 | 2 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.86x. Your grabs and running were a real strength, with 12 grabs turning into 3 caps and 1 solo. I think survival was your main issue: 53-82 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.82x. You helped keep the score under control with 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| tono | Stable | Attacker | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 14 grabs led to 2 caps and 2 solos. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Defender | I think you had a steady game at 0.96x; one or two stronger moments would lift it nicely. Defensively, you had the volume with 18 defensive flag kills and 12 returns; your next gain is turning stops into clean resets. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| burnzy | Stable | Attacker | You were close to your usual level at 0.94x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 1 cap from 12 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| O2 | Stable | Attacker | You were close to your usual level at 0.91x, with room to turn steady play into a bigger influence. Your flag pressure was good with 8 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 53-72 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |