Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Aug 2026, 22:52
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 332 | 108 | 89 | 0 | 563 | 36.0 cm | 1.21 | 55% | 33% | 0:07 |
| crosshair_test | 331 | 160 | 102 | 0 | 363 | - | 1.57 | 61% | 44% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| crosshair_test | 26 | 8 | 2 | 6 | 5 kills | ||
| burnzy | 14 | 7 | 1 | 4 kills | |||
| pho` | 18 | 4 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 10-6 in favour of Red Team.
The opening breakthrough came at 1:07 when burnzy scored for Red Team. Red Team created more scoring chances, converting 10 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:46, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 10-6.
_-=Pr3dazZz=- stood out as the main objective influence with 17 grabs, 3 captures, 11 returns, and an MVP score of 1120. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 65 grabs, 46 pickups, 16 captures, 3 solos, 16 assists, 95 flag kills, 70 covers, 0 seals, 49 returns, 40 mid returns, 9 clutch returns, and 1 cherry picks.
crosshair_test supplied the sharpest shooting numbers, finishing with 44% accuracy and 160 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 232 |
| 99 |
| 91 |
| 0 |
| 541 |
| - |
| 1.09 |
| 52% |
| 29% |
| 0:07 |
| Team Total | 895 | 367 | 282 | 0 | 1467 | 36.0 cm | 1.30 | 57% | 34% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 291 | 111 | 128 | 0 | 298 | 20.3 cm | 0.87 | 46% | 37% | 0:05 |
| tonoFB | 182 | 81 | 115 | 0 | 536 | 19.6 cm | 0.70 | 41% | 20% | 0:05 |
| Broken_Soul | 179 | 90 | 124 | 0 | 609 | 58.3 cm | 0.73 | 42% | 29% | 0:05 |
| Team Total | 652 | 282 | 367 | 0 | 1443 | 32.7 cm | 0.77 | 43% | 28% | 0:16 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 15 | 6 | 2 | 1 | 5 kills |
| Broken_Soul | 11 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| crosshair_test | 5 | 9 kills | ||||
| burnzy | 1 | 7 kills | ||||
| pho` | 1 | 6 kills | ||||
| tono | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Attacker | 17 | 3 | 6 | 1 | 17 | 0/- | 645 | 6 | 16 | 9 | 0 | 11 | 3 | 1120 |
| - | pho` | Attacker | 10 | 3 | 1 | 2 | 25 | 0/- | 312 | 8 | 2 | 12 | 0 | 14 | 0 | 737 |
| - | crosshair_test | Attacker | 7 | 4 | 2 | 0 | 17 | 0/- | 132 | 8 | 28 | 4 | 0 | 7 | 2 | 666 |
| - |
| Attacker |
| 10 |
| 3 |
| 4 |
| 0 |
| 11 |
| 0/- |
| 223 |
| 12 |
| 10 |
| 5 |
| 0 |
| 7 |
| 2 |
| 624 |
| - | Broken_Soul | Attacker | 14 | 2 | 1 | 0 | 11 | 0/- | 259 | 6 | 5 | 4 | 1 | 4 | 0 | 463 |
| - | tono | Attacker | 7 | 1 | 2 | 0 | 14 | 0/- | 29 | 6 | 9 | 6 | 0 | 6 | 2 | 422 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| burnzy | 30000 | - | - | 9 | 11 | 12 | 0 | Minor variation | |
| crosshair_test | 30000 | - | - | 11 | 11 | 11 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 70 | 76 | 84 | 0 | Variable ping | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.20x. Your attacking runs had purpose, with 17 grabs leading to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| burnzy | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.83x. You ran the flag well and gave your team end product: 3 caps from 10 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | You played a really good game here and your 1.57x rating shows it. Your attacking play was strong, especially because you turned 10 grabs into 3 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| crosshair_test | Godlike | Attacker | Great game, this was a really strong performance from you at 1.39x. You gave the enemy defence problems and backed it up with 4 caps from 7 grabs. You fought efficiently: 160-102 with a 1.57 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Dominating | Attacker | You had a positive match and your 1.18x rating backs that up. Excellent flag running from you: 7 grabs became 1 cap. I think survival was your main issue: 81-115 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Dominating | Attacker | You played well and finished above your usual level at 1.12x. You carried real threat on attack, turning 14 grabs into 2 caps. I think survival was your main issue: 90-124 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |