7 Aug 2026, 22:09
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 203 | 98 | 94 | 0 | 251 | 20.3 cm | 1.04 | 51% | 39% | 0:06 |
| _-=Pr3dazZz=- | 187 | 97 | 83 | 0 | 310 | 36.0 cm | 1.17 | 54% | 35% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 23 | 5 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 12 | 6 | 2 | 4 kills | |||
| tono | 9 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 0:41 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:21, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 2-4.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 3 captures, 27 returns, and an MVP score of 778. burnzy made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 57 grabs, 27 pickups, 6 captures, 1 solos, 5 assists, 78 flag kills, 32 covers, 0 seals, 51 returns, 47 mid returns, 4 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 123 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: burnzy produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 108 |
| 59 |
| 93 |
| 0 |
| 277 |
| - |
| 0.63 |
| 39% |
| 23% |
| 0:07 |
| Team Total | 498 | 254 | 270 | 0 | 838 | 28.1 cm | 0.94 | 48% | 32% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 356 | 123 | 85 | 0 | 323 | 13.5 cm | 1.45 | 59% | 42% | 0:07 |
| tono | 133 | 75 | 77 | 0 | 338 | 19.6 cm | 0.97 | 49% | 24% | 0:08 |
| Broken_Soul | 131 | 72 | 92 | 0 | 270 | 58.3 cm | 0.78 | 44% | 29% | 0:07 |
| Team Total | 620 | 270 | 254 | 0 | 931 | 30.5 cm | 1.06 | 52% | 31% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 3 |
| 2 |
| 4 kills |
| pho` | 15 | 5 | 2 | 4 kills |
| burnzy | 5 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 7 kills | ||||
| _-=Pr3dazZz=- | 3 | 5 kills | ||||
| tono | 2 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| burnzy | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 3 | 0 | 0 | 0 | 39/15 | 4 | 4 | 6 | 26 | 0 | 27 | 1 | 778 |
| - | pho` | Attacker | 18 | 2 | 0 | 1 | 16 | 0/- | 127 | 9 | 4 | 6 | 0 | 6 | 0 | 413 |
| - | tono | Attacker | 11 | 0 | 2 | 0 | 5 | 0/- | 186 | 3 | 4 | 3 | 0 | 3 | 0 | 387 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 13/- | 0 | 1 | 8 | 11 | 0 | 11 | 0 | 385 |
| - | Broken_Soul | Attacker | 13 | 1 | 2 | 0 | 2 | 0/- | 211 | 5 | 9 | 1 | 0 | 1 | 0 | 382 |
| - | burnzy | Attacker | 15 | 0 | 1 | 0 | 3 | 0/- | 73 | 5 | 1 | 0 | 0 | 3 | 3 | 280 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| burnzy | 30000 | - | - | 10 | 11 | 13 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 13 | 13 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 22 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 69 | 74 | 84 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 2.25x rating shows it. You helped keep the score under control with 26 mid returns and 1 clutch return. You fought efficiently: 123-85 with a 1.45 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.27x. Excellent flag running from you: 18 grabs became 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Defender | I think this was a good step up from your normal game, with a 1.20x rating. You helped keep the score under control with 11 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| tono | Dominating | Attacker | You had a positive match and your 1.15x rating backs that up. You kept looking for the flag with 11 grabs; now the aim is cleaner routes and better timing with cover. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. Your attacking runs had purpose, with 13 grabs leading to 1 cap. I think survival was your main issue: 72-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| burnzy | Stable | Attacker | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. You kept looking for the flag with 15 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 59-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |