Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 79.7 cm with 96 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| chroot@tossy3 | 67 | 37% | 141 | 320 | 141 | Volatile |
chroot@tossy3: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
The kill feed is doing a lot of talking here: 5570 CTF kills backing up the profile. Very Good CTF: this is a real CTF contributor, with enough flag work to make the enemy base feel rented.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 67 CTF matches, 3687 objective events, 5570 CTF kills, and 22882 MVP score. Per match that is 55.0 objective events, 83.1 kills, and 341.5 MVP score, which is enough maths to make voice chat go quiet for half a second. 67 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 940 grabs, 330 pickups, 127 caps, and 59 solos. Finish rate is 10% from touches and 46% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 450 returns, 246 mid returns, 90 clutch returns, and 909 flag kills. That is 11.7 returns per CTF match, with 11% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 88 assists, 421 covers, and 27 seals, running at 8.00 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 41% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 45% wins from 20 games, enough for the server jury to call it mixed form. The map file keeps circling back to CTF-1on1-Midle-v2: 15 appearances with a 40% win rate.
PUG draft setup read: this player runs 79.7 cm with 96 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (6148 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 3687 objective actions: 940 grabs, 127 caps, 786 returns, 909 flag kills, and 536 support actions. CTF-1on1-Midle-v2 is the warning label map here; ignore that at your own scoreboard risk.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.