Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Sept 2026, 20:04
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 174 | 84 | 87 | 0 | 246 | - | 0.97 | 49% | 36% | 0:07 |
| Grossebaf | 162 | 82 | 88 | 0 | 314 | - | 0.93 | 48% | 27% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Moooostruooosooo | 8 | 6 | 1 | 1 | 5 kills | ||
| Grossebaf | 12 | 2 | 4 kills | ||||
| chroot@tossy3 | 11 | 5 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 2-5 in favour of Blue Team.
The opening breakthrough came at 0:26 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 7 captures. Momentum changed hands 2 times as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:37, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-5.
pho` stood out as the main objective influence with 11 grabs, 2 captures, 7 returns, and an MVP score of 603. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 46 grabs, 20 pickups, 7 captures, 3 solos, 4 assists, 59 flag kills, 24 covers, 0 seals, 39 returns, 35 mid returns, 4 clutch returns, and 0 cherry picks.
chroot@tossy3 supplied the sharpest shooting numbers, finishing with 36% accuracy and 84 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: Moooostruooosooo finished with 11 lama score from 93 kills and 41 objective actions, which is the stats page politely asking what the plan was.
| 133 |
| 93 |
| 75 |
| 0 |
| 294 |
| - |
| 1.24 |
| 55% |
| 33% |
| 0:08 |
| Team Total | 469 | 259 | 250 | 0 | 854 | - | 1.04 | 51% | 32% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 187 | 89 | 90 | 0 | 265 | 20.3 cm | 0.99 | 50% | 34% | 0:07 |
| _-=Pr3dazZz=-FB | 183 | 79 | 87 | 0 | 299 | 36.0 cm | 0.91 | 48% | 29% | 0:07 |
| tono | 144 | 82 | 82 | 0 | 358 | 19.6 cm | 1.00 | 50% | 24% | 0:08 |
| Team Total | 514 | 250 | 259 | 0 | 922 | 25.3 cm | 0.97 | 49% | 28% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 4 |
| 3 kills |
| pho` | 16 | 4 | 1 | 4 kills |
| tono | 12 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Moooostruooosooo | 3 | 6 kills | ||||
| Grossebaf | 2 | 6 kills | ||||
| chroot@tossy3 | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| pho` | 4 kills | |||||
| tono | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 11 | 2 | 2 | 1 | 8 | 0/- | 361 | 6 | 1 | 7 | 0 | 7 | 0 | 603 |
| - | _-=Pr3dazZz=- | Defender | 2 | 2 | 0 | 0 | 0 | 12/4 | 39 | 2 | 8 | 9 | 0 | 11 | 2 | 460 |
| - | chroot@tossy3 | Attacker | 17 | 2 | 0 | 1 | 9 | 0/- | 134 | 2 | 6 | 4 | 0 | 6 | 2 | 409 |
| - | tono | Attacker | 9 | 1 | 1 | 1 | 9 | 0/- | 100 | 5 | 4 | 4 | 0 | 4 | 0 | 345 |
| - | Grossebaf | Defender | 0 | 0 | 0 | 0 | 0 | 15/4 | 0 | 0 | 3 | 7 | 0 | 7 | 0 | 293 |
| - | Moooostruooosooo | Attacker | 7 | 0 | 1 | 0 | 6 | 0/- | 66 | 5 | 2 | 4 | 0 | 4 | 0 | 272 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 30000 | 300 | 0Hz | 26 | 27 | 29 | 0 | Minor variation | |
| Moooostruooosooo | 25000 | - | - | 37 | 38 | 39 | 0 | Good connection | |
| Grossebaf | 30000 | 400 | 0Hz | 18 | 19 | 20 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 15 | 15 | 16 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 77 | 82 | 89 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.53x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 11 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Dominating | Defender | You gave your team more than expected here and finished at 1.12x. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| chroot@tossy3 | Stable | Attacker | I think you had a steady game at 1.09x; one or two stronger moments would lift it nicely. Your attacking runs had purpose, with 17 grabs leading to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| tono | Stable | Attacker | I think you had a steady game at 0.90x; one or two stronger moments would lift it nicely. Very strong flag running: you made 9 grabs count with 1 cap and 1 solo. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Grossebaf | Struggling | Defender | You were below your usual level at 0.84x, so cleaner decisions and timing will matter most for you. You helped keep the score under control with 7 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Moooostruooosooo | Struggling | Attacker | You dipped below your usual level at 0.78x, but I think there are clear areas you can tighten next match. As an attacker, you kept pressure on the enemy base with 7 grabs; your next jump is converting more of those starts into completed runs. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |