Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Jul 2026, 17:50
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 445 | 136 | 118 | 0 | 337 | 13.5 cm | 1.15 | 54% | 41% | 0:05 | |
| 379 | 88 | 121 | 0 | 265 | - | 0.73 | 42% | 33% | 0:05 | |
| Team Total | 824 | 224 | 239 | 0 | 602 | 13.5 cm | 0.94 | 48% | 37% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 13 | 3 | 2 | 5 kills | |||
| 21 | 6 | 1 | 3 | 5 kills | |||
| 15 | 2 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 15-31 in favour of Blue Team.
The opening breakthrough came at 0:06 when chroot@tossy3 scored for Red Team. Blue Team created more scoring chances, converting 31 of the 46 captures. Momentum changed hands 1 time as the scoreline developed. 37 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:52, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 15-31.
-cide- stood out as the main objective influence with 40 grabs, 19 captures, 26 returns, and an MVP score of 2500. -cide- anchored the recovery work with 26 total returns.
Objective ledger for the match: 128 grabs, 44 pickups, 46 captures, 25 solos, 9 assists, 125 flag kills, 67 covers, 0 seals, 81 returns, 81 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 136 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 53 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Aim complaint: -uh.StarzZz`- hit 41% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 637 | 141 | 116 | 0 | 350 | 46.0 cm | 1.22 | 55% | 40% | 0:05 | |
| 459 | 98 | 108 | 0 | 300 | 36.0 cm | 0.91 | 48% | 33% | 0:06 | |
| Team Total | 1096 | 239 | 224 | 0 | 650 | 41.0 cm | 1.07 | 52% | 37% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 3 | 6 kills | |||||
| 2 | 6 kills | |||||
| 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 40 | 19 | 4 | 10 | 34 | 0/- | 2000 | 13 | 19 | 26 | 0 | 26 | 0 | 2500 | |
| -🇬🇧 | Attacker | 27 | 12 | 3 | 6 | 27 | 0/- | 1100 | 16 | 19 | 20 | 0 | 20 | 0 | 1780 | |
| -🇬🇧 | Attacker | 37 | 7 | 2 | 6 | 35 | 0/- | 803 | 8 | 16 | 18 | 0 | 18 | 0 | 1584 | |
| -- |
| Attacker |
| 24 |
| 8 |
| 0 |
| 3 |
| 29 |
| 0/- |
| 697 |
| 7 |
| 13 |
| 17 |
| 0 |
| 17 |
| 0 |
| 1273 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 16 | 17 | 18 | 0 | Good connection | ||
| 30000 | 300 | 0Hz | 25 | 28 | 30 | 0 | Sawtooth variation | ||
| 30000 | 360 | 240Hz | 21 | 23 | 24 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 17 | 17 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.90x. Excellent flag running from you: 40 grabs became 19 caps and 10 solos. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.01x. You carried real threat on attack, turning 27 grabs into 12 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.81x. You were dangerous with the flag: 37 grabs led to 7 caps and 6 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.51x. Excellent flag running from you: 24 grabs became 8 caps and 3 solos. I think survival was your main issue: 88-121 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |