Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Jul 2026, 15:38
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 316 | 153 | 133 | 0 | 369 | 13.5 cm | 1.15 | 53% | 41% | 0:04 | |
| 202 | 110 | 145 | 0 | 344 | 36.0 cm | 0.76 | 43% | 33% | 0:04 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 6 | 2 | 1 | 5 kills | |||
| 22 | 9 | 6 | 4 | 5 kills | |||
| 24 | 10 | 4 | 3 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 0:25 when chroot@tossy3 scored for Blue Team. Red Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 3 times as the scoreline developed. 9 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:40, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 6-5.
-uh.StarzZz`- stood out as the main objective influence with 16 grabs, 5 captures, 12 returns, and an MVP score of 939. chroot@tossy3 made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 53 grabs, 30 pickups, 11 captures, 6 solos, 2 assists, 71 flag kills, 42 covers, 0 seals, 39 returns, 33 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 166 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: chroot@tossy3 produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 16 | 5 | 1 | 3 | 15 | 0/- | 461 | 14 | 9 | 11 | 0 | 12 | 1 | 939 | |
| -- | Attacker | 14 | 4 | 0 | 3 | 19 | 0/- | 400 | 3 | 7 | 8 | 0 | 10 | 2 | 835 | |
| -🇬🇧 | Attacker | 11 | 1 | 0 | 0 | 28 | 0/- | 100 | 2 | 15 | 8 | 0 | 10 | 2 | 698 | |
| -🇬🇧 | Attacker | 12 | 1 | 1 | 0 | 9 | 0/- | 139 | 11 | 11 | 6 | 0 | 7 | 1 | 507 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 16 | 17 | 18 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 19 | 19 | 19 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | 300 | 0Hz | 28 | 30 | 31 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.83x. Excellent flag running from you: 16 grabs became 5 caps and 3 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.75x. Very strong flag running: you made 14 grabs count with 4 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.64x. You carried real threat on attack, turning 11 grabs into 1 cap. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.10x. Your attacking runs had purpose, with 12 grabs leading to 1 cap. I think survival was your main issue: 110-145 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Team Total | 518 | 263 | 278 | 0 | 713 | 24.7 cm | 0.95 | 49% | 38% | 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 362 | 166 | 140 | 0 | 376 | 20.3 cm | 1.19 | 54% | 44% | 0:04 | |
| 282 | 112 | 123 | 0 | 352 | - | 0.91 | 48% | 32% | 0:05 | |
| Team Total | 644 | 278 | 263 | 0 | 728 | 20.3 cm | 1.06 | 51% | 39% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 1 |
| 3 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 9 kills | |||||
| 4 | 7 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills |