Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 81.5 cm with 85 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Poison_Arr0w | 51 | 39% | 164 | 543 | 164 | Volatile |
Poison_Arr0w: the type of player who makes people check their ping, their mouse, and then their life choices.
This profile is mostly kill pressure: 4895 CTF kills sitting behind the rest of the objective chaos. Very Good CTF: yes, they are good at CTF. Not flawless, but absolutely the sort of player who makes the match more annoying than it needed to be.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 51 CTF matches, 3397 objective events, 4895 CTF kills, and 20143 MVP score. Per match that is 66.6 objective events, 96.0 kills, and 395.0 MVP score, which is enough maths to make voice chat go quiet for half a second. 51 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 633 grabs, 255 pickups, 94 caps, and 42 solos. Finish rate is 11% from touches and 45% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 658 returns, 323 mid returns, 71 clutch returns, and 862 flag kills. That is 20.6 returns per CTF match, with 7% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 64 assists, 366 covers, and 29 seals, running at 9.00 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 40% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 50% wins over 20 games, which the report department has officially filed as positive run. Poison_Arr0w has spent the most time on CTF-1on1-Midle-v2, with 13 recorded games there and a 54% win rate.
PUG draft setup read: this player runs 81.5 cm with 85 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 3397 objective actions: 633 grabs, 94 caps, 1052 returns, 862 flag kills, and 459 support actions. Best advice: do not let them get comfortable on CTF-1on1-Midle-v2, unless the plan is to donate confidence.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.