Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Dec 2025, 13:25
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 237 | 110 | 72 | 0 | 316 | 46.0 cm | 1.53 | 60% | 35% | 0:09 |
| _-=Pr3dazZz=- | 172 | 92 | 93 | 0 | 282 | 36.0 cm | 0.99 | 50% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 11 | 3 | 2 | 5 kills | |||
| localhero | 14 | 4 | 3 | 4 kills | |||
| Poison_Arr0w | 14 | 3 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-0 in favour of Red Team.
The opening breakthrough came at 2:21 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 4 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:39, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 4-0.
-cide- stood out as the main objective influence with 0 grabs, 0 captures, 15 returns, and an MVP score of 520. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 56 grabs, 21 pickups, 4 captures, 2 solos, 2 assists, 73 flag kills, 28 covers, 0 seals, 52 returns, 50 mid returns, 2 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 36% accuracy and 96 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 3 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 171 |
| 82 |
| 80 |
| 0 |
| 272 |
| - |
| 1.02 |
| 51% |
| 32% |
| 0:08 |
| Team Total | 580 | 284 | 245 | 0 | 870 | 41.0 cm | 1.16 | 54% | 34% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 185 | 96 | 85 | 0 | 268 | - | 1.13 | 53% | 36% | 0:07 |
| -cide- | 150 | 77 | 99 | 0 | 257 | 46.0 cm | 0.78 | 44% | 30% | 0:06 |
| Broken_SoulFB | 125 | 72 | 100 | 0 | 272 | 58.3 cm | 0.72 | 42% | 29% | 0:06 |
| Team Total | 460 | 245 | 284 | 0 | 797 | 52.1 cm | 0.86 | 46% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 5 |
| 1 |
| 4 kills |
| Broken_Soul | 12 | 1 | 1 | 1 | 5 kills |
| -cide- | 12 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 4 | 9 kills | ||||
| localhero | 1 | 6 kills | ||||
| Poison_Arr0w | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Defender | 0 | 0 | 1 | 0 | 0 | 21/11 | 54 | 3 | 3 | 15 | 0 | 15 | 0 | 520 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 2 | 0 | 0 | 8 | 0/- | 183 | 8 | 9 | 8 | 0 | 8 | 0 | 461 |
| - | Poison_Arr0w | Attacker | 16 | 2 | 1 | 2 | 7 | 0/- | 163 | 4 | 8 | 7 | 0 | 7 | 0 | 443 |
| - | localhero | Defender | 2 | 0 | 0 | 0 | 0 | 15/- | 0 | 1 | 5 | 9 | 0 | 9 | 1 | 357 |
| - | -cide- | Attacker | 17 | 0 | 0 | 0 | 16 | 0/- | 0 | 3 | 2 | 8 | 0 | 10 | 0 | 276 |
| - | Broken_Soul | Attacker | 11 | 0 | 0 | 0 | 6 | 0/- | 0 | 2 | 1 | 3 | 0 | 3 | 1 | 227 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Poison_Arr0w | 30000 | - | - | 18 | 19 | 21 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 44 | 46 | 49 | 0 | Minor variation | |
| localhero | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 22 | 24 | 26 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 28 | 29 | 30 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.63x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns. You fought efficiently: 110-72 with a 1.53 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Poison_Arr0w | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.37x. Your flag work was one of your best areas, with 16 grabs producing 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.30x. You gave the enemy defence problems and backed it up with 2 caps from 10 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Dominating | Defender | I think this was a good step up from your normal game, with a 1.22x rating. Your defensive timing was good: 9 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. You were active on attack with 17 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 77-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.82x, but I think there are clear areas you can tighten next match. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 72-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |