Unreal HeavenThe home of 2v2 and 3v3 iCTF19 May 2026, 21:43
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 254 | 97 | 87 | 0 | 304 | - | 1.11 | 53% | 33% | 0:07 |
| Broken_Soul | 172 | 78 | 102 | 0 | 242 | 58.3 cm | 0.76 | 43% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 16 | 4 | 1 | 1 | 5 kills | ||
| newut | 17 | 1 | 1 | 1 | 5 kills | ||
| -uh.Pr3DazZz | 19 | 3 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-1 in favour of Red Team.
The opening breakthrough came at 1:27 when newut scored for Red Team. Red Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 7:09, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 3-1.
newut stood out as the main objective influence with 0 grabs, 1 capture, 21 returns, and an MVP score of 556. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 61 grabs, 24 pickups, 4 captures, 1 solos, 5 assists, 80 flag kills, 24 covers, 0 seals, 55 returns, 54 mid returns, 1 clutch returns, and 0 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 39% accuracy and 105 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 139 |
| 64 |
| 103 |
| 0 |
| 247 |
| 46.0 cm |
| 0.62 |
| 38% |
| 27% |
| 0:06 |
| Team Total | 565 | 239 | 292 | 0 | 793 | 52.1 cm | 0.82 | 45% | 31% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 196 | 104 | 68 | 0 | 312 | 13.5 cm | 1.53 | 60% | 35% | 0:09 |
| -uh.Pr3DazZzFB | 178 | 105 | 85 | 0 | 283 | - | 1.24 | 55% | 39% | 0:07 |
| Poison_Arr0w | 121 | 83 | 86 | 0 | 260 | - | 0.97 | 49% | 32% | 0:07 |
| Team Total | 495 | 292 | 239 | 0 | 855 | 13.5 cm | 1.22 | 55% | 35% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 4 |
| 1 |
| 4 kills |
| -cide- | 6 | 2 | 1 | 4 kills |
| Broken_Soul | 14 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 6 | 1 | 10 kills | |||
| newut | 4 | 7 kills | ||||
| -uh.Pr3DazZz | 2 | 6 kills | ||||
| Poison_Arr0w | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Defender | 0 | 1 | 1 | 0 | 0 | 26/15 | 27 | 2 | 5 | 20 | 0 | 21 | 0 | 556 |
| - | Broken_Soul | Attacker | 12 | 1 | 2 | 1 | 9 | 0/- | 181 | 6 | 7 | 5 | 0 | 5 | 1 | 452 |
| - | -uh.StarzZz`- | Defender | 1 | 0 | 1 | 0 | 0 | 14/- | 0 | 1 | 1 | 10 | 0 | 10 | 0 | 398 |
| - |
| Attacker |
| 23 |
| 1 |
| 0 |
| 0 |
| 13 |
| 0/- |
| 100 |
| 4 |
| 4 |
| 8 |
| 0 |
| 8 |
| 0 |
| 372 |
| - | -cide- | Attacker | 16 | 1 | 1 | 0 | 10 | 0/- | 92 | 3 | 5 | 5 | 0 | 5 | 0 | 325 |
| - | Poison_Arr0w | Attacker | 9 | 0 | 0 | 0 | 8 | 0/- | 0 | 8 | 2 | 6 | 0 | 6 | 0 | 237 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 27 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 98 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 19 | 19 | 19 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 18 | 18 | 18 | 0 | Good connection | |
| Poison_Arr0w | 30000 | - | - | 17 | 18 | 20 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Defender | You put together a top-level game here and finished at 1.76x. Your defensive timing was good: 20 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Godlike | Attacker | You put together a top-level game here and finished at 1.38x. You looked dangerous whenever you got the flag, and 12 grabs led to 1 cap and 1 solo. I think survival was your main issue: 78-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.36x. Excellent flag running from you: 23 grabs became 1 cap. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Defender | You played well and finished above your usual level at 1.21x. You helped keep the score under control with 10 mid returns. You fought efficiently: 104-68 with a 1.53 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 16 grabs into 1 cap. I think survival was your main issue: 64-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Poison_Arr0w | Struggling | Attacker | You were below your usual level at 0.84x, so cleaner decisions and timing will matter most for you. You kept looking for the flag with 9 grabs; now the aim is cleaner routes and better timing with cover. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |