Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Dec 2025, 22:12
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 315 | 142 | 106 | 0 | 310 | 13.5 cm | 1.34 | 57% | 46% | 0:06 | |
| 233 | 97 | 103 | 0 | 329 | 36.0 cm | 0.94 | 49% | 30% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 9 | 5 | 2 | 1 | 5 kills | |||
| 15 | 4 | 2 | 5 kills | ||||
| 24 | 8 | 4 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 1:02 when Poison_Arr0w scored for Blue Team. Red Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:38, with localhero finishing for Blue Team. That score set the closing shape of the match at 6-3.
-uh.StarzZz`- stood out as the main objective influence with 13 grabs, 1 capture, 13 returns, and an MVP score of 545. Poison_Arr0w made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 67 grabs, 54 pickups, 9 captures, 1 solos, 11 assists, 112 flag kills, 62 covers, 4 seals, 58 returns, 0 mid returns, 7 clutch returns, and 2 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 46% accuracy and 142 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 210 |
| 88 |
| 115 |
| 0 |
| 305 |
| 46.0 cm |
| 0.77 |
| 43% |
| 29% |
| 0:05 |
| Team Total | 758 | 327 | 324 | 0 | 944 | 31.8 cm | 1.01 | 50% | 35% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 241 | 120 | 121 | 0 | 308 | 20.3 cm | 0.99 | 50% | 39% | 0:05 | |
| 226 | 102 | 108 | 0 | 344 | - | 0.94 | 49% | 30% | 0:06 | |
| 225 | 102 | 98 | 0 | 297 | - | 1.04 | 51% | 34% | 0:06 | |
| Team Total | 692 | 324 | 327 | 0 | 949 | 20.3 cm | 0.99 | 50% | 34% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 4 |
| 1 |
| 1 |
| 5 kills |
| 18 | 9 | 2 | 1 | 5 kills |
| 9 | 7 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 7 kills | |||||
| 4 | 6 kills | |||||
| 4 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 13 | 1 | 4 | 1 | 22 | 0/- | 268 | 11 | 15 | 0 | 2 | 13 | 2 | 545 | |
| -🇬🇧 | Attacker | 8 | 3 | 1 | 0 | 21 | 0/- | 171 | 9 | 7 | 0 | 0 | 9 | 0 | 423 | |
| -🇬🇧 | Attacker | 9 | 2 | 2 | 0 | 16 | 0/- | 161 | 9 | 9 | 0 | 0 | 12 | 1 | 420 | |
| -🇬🇧 | Attacker | 7 | 1 | 1 | 0 | 16 | 0/- | 159 | 16 | 9 | 0 | 0 | 8 | 1 | 411 | |
| -🇧🇪 | Attacker | 18 | 1 | 1 | 0 | 18 | 0/- | 80 | 5 | 5 | 0 | 0 | 8 | 3 | 381 | |
| -🇬🇧 | Attacker | 12 | 1 | 2 | 0 | 19 | 0/- | 61 | 4 | 17 | 0 | 0 | 8 | 0 | 326 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 13 | 13 | 14 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 24 | 26 | 27 | 0 | Minor variation | ||
| 30000 | - | - | 19 | 21 | 23 | 0 | Bumpy connection | ||
| 25000 | 400 | 280Hz | 14 | 15 | 16 | 0 | Good connection | ||
| 30000 | - | - | 16 | 17 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.78x. Your grabs and running were a real strength, with 13 grabs turning into 1 cap and 1 solo. You fought efficiently: 142-106 with a 1.34 K/D, and I think you played your role in the team well. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.35x. You were dangerous with the flag: 8 grabs led to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.30x. Your flag work was one of your best areas, with 18 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.30x. You looked dangerous whenever you got the flag, and 7 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.29x rating shows it. You were dangerous with the flag: 9 grabs led to 2 caps. I think survival was your main issue: 88-115 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.22x. Your attacking play was strong, especially because you turned 12 grabs into 1 cap. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |