Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Dec 2025, 22:15
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 374 | 143 | 103 | 0 | 319 | 20.3 cm | 1.39 | 58% | 45% | 0:06 |
| Broken_Soul | 262 | 83 | 105 | 0 | 387 | 58.3 cm | 0.79 | 44% | 25% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 18 | 10 | 5 | 1 | 5 kills | ||
| -cide- | 13 | 7 | 3 | 4 kills | |||
| Broken_Soul | 17 | 2 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 12-0 in favour of Red Team.
The opening breakthrough came at 1:16 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 12 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:46, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 12-0.
pho` stood out as the main objective influence with 7 grabs, 3 captures, 18 returns, and an MVP score of 814. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 71 grabs, 35 pickups, 12 captures, 2 solos, 12 assists, 92 flag kills, 65 covers, 6 seals, 57 returns, 0 mid returns, 7 clutch returns, and 3 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 143 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 235 |
| 102 |
| 92 |
| 0 |
| 316 |
| 46.0 cm |
| 1.11 |
| 53% |
| 32% |
| 0:07 |
| Team Total | 871 | 328 | 300 | 0 | 1022 | 41.5 cm | 1.09 | 52% | 33% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 209 | 111 | 111 | 0 | 352 | 13.5 cm | 1.00 | 50% | 36% | 0:05 |
| Poison_Arr0w | 199 | 98 | 112 | 0 | 353 | - | 0.88 | 47% | 30% | 0:05 |
| localhero | 142 | 91 | 105 | 0 | 276 | - | 0.87 | 46% | 33% | 0:06 |
| Team Total | 550 | 300 | 328 | 0 | 981 | 13.5 cm | 0.91 | 48% | 33% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 7 |
| 5 |
| 4 kills |
| localhero | 11 | 5 | 1 | 4 kills |
| -uh.StarzZz`- | 13 | 7 | 3 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| Poison_Arr0w | 1 | 5 kills | ||||
| localhero | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 7 | 3 | 2 | 0 | 25 | 0/- | 394 | 9 | 21 | 0 | 1 | 18 | 2 | 814 |
| - | Broken_Soul | Attacker | 12 | 6 | 3 | 2 | 12 | 0/- | 520 | 7 | 12 | 0 | 1 | 10 | 1 | 765 |
| - | -cide- | Attacker | 16 | 3 | 7 | 0 | 7 | 0/- | 286 | 10 | 15 | 0 | 0 | 7 | 1 | 602 |
| - |
| Attacker |
| 12 |
| 0 |
| 0 |
| 0 |
| 16 |
| 0/- |
| 0 |
| 3 |
| 6 |
| 0 |
| 0 |
| 7 |
| 3 |
| 233 |
| - | Poison_Arr0w | Attacker | 11 | 0 | 0 | 0 | 22 | 0/- | 0 | 2 | 6 | 0 | 0 | 10 | 0 | 210 |
| - | localhero | Attacker | 13 | 0 | 0 | 0 | 10 | 0/- | 0 | 4 | 5 | 0 | 1 | 5 | 0 | 132 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 14 | 15 | 16 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 32 | 33 | 33 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | |
| Poison_Arr0w | 30000 | - | - | 16 | 17 | 18 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 23 | 24 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.02x. Your flag work was one of your best areas, with 7 grabs producing 3 caps. You fought efficiently: 143-103 with a 1.39 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| Broken_Soul | Godlike | Attacker | You had a huge game and played well above your usual level at 1.89x. Very strong flag running: you made 12 grabs count with 6 caps and 2 solos. I think survival was your main issue: 83-105 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.66x. Excellent flag running from you: 16 grabs became 3 caps. The support share was meaningful at 34%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 1.02x; one or two stronger moments would lift it nicely. You kept looking for the flag with 12 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Poison_Arr0w | Stable | Attacker | You played around your normal level at 0.99x, so your focus should be small improvements rather than a full reset. You were active on attack with 11 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| localhero | Feeding | Attacker | This was a hard outing for you at 0.74x; treat it as a reset point, not a verdict on your ability. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |