Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 35.2 cm with 80 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| aMpEnergy | 111 | 32% | 124 | 341 | 124 | Volatile |
aMpEnergy: the type of player who makes people check their ping, their mouse, and then their life choices.
This profile is mostly kill pressure: 8993 CTF kills sitting behind the rest of the objective chaos. Very Good CTF: yes, they are good at CTF. Not flawless, but absolutely the sort of player who makes the match more annoying than it needed to be.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 110 CTF matches, 5706 objective events, 8993 CTF kills, and 33999 MVP score. Per match that is 51.9 objective events, 81.8 kills, and 309.1 MVP score, which is enough maths to make voice chat go quiet for half a second. 110 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 1356 grabs, 512 pickups, 146 caps, and 58 solos. Finish rate is 8% from touches and 40% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 873 returns, 498 mid returns, 143 clutch returns, and 1326 flag kills. That is 13.8 returns per CTF match, with 9% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 136 assists, 628 covers, and 30 seals, running at 7.22 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 43% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 20% wins over 20 games, which the report department has officially filed as cold run. aMpEnergy has spent the most time on CTF-1on1-Midle-v2, with 60 recorded games there and a 33% win rate.
PUG draft setup read: this player runs 35.2 cm with 80 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (1530 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 5706 objective actions: 1356 grabs, 146 caps, 1514 returns, 1326 flag kills, and 794 support actions. The close-save return count says this player enjoys ruining highlight clips at the final second, which is rude but useful.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.