Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Sept 2026, 22:00
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 289 | 113 | 123 | 0 | 350 | - | 0.92 | 48% | 32% | 0:05 | |
| 284 | 132 | 119 | 0 | 476 | 19.6 cm | 1.11 | 53% | 29% | 0:05 | |
| Team Total | 573 | 245 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 51 | ||
| 62 | ||
| 73 | ||
| 59 |
| Killer | Victim | |
|---|---|---|
| 58 | ||
| 59 | ||
| 65 | ||
| 60 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 6 | 1 | 1 | 5 kills | |||
| 16 | 7 | 2 | 5 kills | ||||
| 22 | 13 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 6-9 in favour of Blue Team.
The opening breakthrough came at 0:56 when Grossebaf scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 15 captures. Momentum changed hands 2 times as the scoreline developed. 8 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:54, with Grossebaf finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-9.
Grossebaf stood out as the main objective influence with 19 grabs, 7 captures, 10 returns, and an MVP score of 1293. _-=Pr3dazZz=- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 55 grabs, 40 pickups, 15 captures, 4 solos, 7 assists, 80 flag kills, 45 covers, 0 seals, 39 returns, 28 mid returns, 11 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 36% accuracy and 125 kills.
Banter read: Grossebaf had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: _-=Pr3dazZz=- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 242 |
| 0 |
| 826 |
| 19.6 cm |
| 1.01 |
| 50% |
| 30% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 360 | 117 | 124 | 0 | 365 | - | 0.94 | 49% | 33% | 0:05 | |
| 323 | 125 | 121 | 0 | 369 | 36.0 cm | 1.03 | 51% | 36% | 0:05 | |
| Team Total | 683 | 242 | 245 | 0 | 734 | 36.0 cm | 0.99 | 50% | 34% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 24 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 3 | 7 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇫🇷 | Attacker | 19 | 7 | 2 | 2 | 22 | 0/- | 824 | 16 | 3 | 9 | 0 | 10 | 2 | 1293 | |
| -🇺🇸 | Attacker | 17 | 2 | 3 | 1 | 21 | 0/- | 296 | 9 | 9 | 6 | 0 | 9 | 3 | 821 | |
| -🇬🇧 | Attacker | 6 | 2 | 1 | 0 | 22 | 0/- | 76 | 4 | 20 | 7 | 0 | 13 | 5 | 759 | |
| -🇭🇷 | Attacker | 13 | 4 | 1 | 1 | 15 | 0/- | 304 | 11 | 13 | 6 | 0 | 7 | 1 | 700 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | - | - | 102 | 102 | 103 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 70 | 76 | 81 | 0 | Bumpy connection | ||
| 30000 | 498 | 498Hz | 12 | 12 | 13 | 0 | Good connection | ||
| 30000 | 400 | 0Hz | 17 | 18 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.30x. Your flag work was one of your best areas, with 19 grabs producing 7 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.81x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 17 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.66x. You ran the flag well and gave your team end product: 4 caps and 1 solo from 13 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.62x. You ran the flag well and gave your team end product: 2 caps from 6 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |