Unreal HeavenThe home of 2v2 and 3v3 iCTF17 May 2026, 00:17
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dovlaaFB | 198 | 126 | 87 | 0 | 335 | - | 1.45 | 59% | 39% | 0:08 |
| -cide- | 123 | 82 | 118 | 0 | 278 | 46.0 cm | 0.69 | 41% | 29% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 13 | 2 | 1 | 3 | 5 kills | ||
| saxon | 23 | 10 | 7 | 6 | 5 kills | ||
| dovlaa | 23 | 8 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 1-2 in favour of Blue Team.
The opening breakthrough came at 4:37 when saxon scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 12:07, with aMpEnergy finishing for Blue Team. That score set the closing shape of the match at 1-2.
dovlaa stood out as the main objective influence with 0 grabs, 0 captures, 8 returns, and an MVP score of 345. dovlaa made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 27 grabs, 19 pickups, 3 captures, 0 solos, 3 assists, 43 flag kills, 15 covers, 0 seals, 24 returns, 22 mid returns, 2 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 52% accuracy and 184 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 12 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: saxon finished with 84 lama score from 184 kills and 50 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 103 |
| 74 |
| 138 |
| 0 |
| 246 |
| 58.3 cm |
| 0.54 |
| 35% |
| 31% |
| 0:05 |
| Team Total | 424 | 282 | 343 | 0 | 859 | 52.1 cm | 0.82 | 45% | 34% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 236 | 184 | 93 | 0 | 354 | - | 1.98 | 66% | 52% | 0:07 |
| -uh.StarzZz`- | 165 | 106 | 84 | 0 | 331 | 13.5 cm | 1.26 | 56% | 33% | 0:08 |
| aMpEnergy | 76 | 53 | 105 | 0 | 223 | - | 0.50 | 34% | 25% | 0:06 |
| Team Total | 477 | 343 | 282 | 0 | 908 | 13.5 cm | 1.22 | 55% | 38% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 1 |
| 1 |
| 5 kills |
| aMpEnergy | 2 | 3 | 3 kills |
| Broken_Soul | 9 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 1 | 14 kills | |||
| saxon | 11 | 8 kills | ||||
| dovlaa | 6 | 7 kills | ||||
| -cide- | 1 | 5 kills | ||||
| aMpEnergy | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | dovlaa | Defender | 0 | 0 | 0 | 0 | 0 | 12/8 | 0 | 2 | 3 | 8 | 0 | 8 | 1 | 345 |
| - | saxon | Attacker | 9 | 1 | 1 | 0 | 6 | 0/- | 100 | 4 | 7 | 2 | 0 | 2 | 1 | 323 |
| - | -uh.StarzZz`- | Defender | 1 | 0 | 1 | 0 | 0 | 10/3 | 47 | 1 | 4 | 5 | 0 | 5 | 0 | 292 |
| - | -cide- | Attacker | 8 | 1 | 0 | 0 | 7 | 0/- | 76 | 4 | 0 | 2 | 0 | 3 | 0 | 211 |
| - | Broken_Soul | Defender | 2 | 0 | 1 | 0 | 0 | 5/- | 24 | 4 | 1 | 4 | 0 | 4 | 0 | 202 |
| - | aMpEnergy | Attacker | 7 | 1 | 0 | 0 | 3 | 0/- | 53 | 4 | 0 | 1 | 0 | 2 | 0 | 160 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 31 | 33 | 35 | 0 | Bumpy connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| dovlaa | 30000 | - | - | 43 | 43 | 45 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 102 | 103 | 104 | 0 | Good connection | |
| saxon | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | You played a really good game here and your 2.09x rating shows it. Your attacking runs had purpose, with 9 grabs leading to 1 cap. You fought efficiently: 184-93 with a 1.98 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| dovlaa | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.42x. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns and 1 clutch return. You fought efficiently: 126-87 with a 1.45 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Stable | Defender | You were close to your usual level at 1.10x, with room to turn steady play into a bigger influence. Your defensive timing was good: 5 mid returns cut off runs at important moments. You fought efficiently: 106-84 with a 1.26 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Struggling | Attacker | You dipped below your usual level at 0.90x, but I think there are clear areas you can tighten next match. Very strong flag running: you made 8 grabs count with 1 cap. I think survival was your main issue: 82-118 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Struggling | Defender | You dipped below your usual level at 0.78x, but I think there are clear areas you can tighten next match. Your defensive timing was good: 4 mid returns cut off runs at important moments. I think survival was your main issue: 74-138 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| aMpEnergy | Feeding | Attacker | This was a hard outing for you at 0.72x; treat it as a reset point, not a verdict on your ability. You carried real threat on attack, turning 7 grabs into 1 cap. I think survival was your main issue: 53-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |