Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Jun 2026, 01:34
UH-NeverEndingSpam-3v3
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 409 | 172 | 64 | 0 | 409 | 13.5 cm | 2.69 | 73% | 43% | 0:10 |
| Gochmer | 214 | 92 | 94 | 0 | 327 | - | 0.98 | 49% | 29% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 21 | 10 | 7 | 5 | 5 kills | ||
| pho` | 23 | 9 | 3 | 4 | 5 kills | ||
| Gochmer | 13 | 1 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-NeverEndingSpam-3v3 between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 0:31 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 7 of the 10 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:05, with Stealth finishing for Red Team. That score set the closing shape of the match at 7-3.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 2 captures, 26 returns, and an MVP score of 687. Lilia made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 69 grabs, 34 pickups, 10 captures, 2 solos, 8 assists, 93 flag kills, 65 covers, 9 seals, 59 returns, 2 mid returns, 8 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 154 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Lilia produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 116 |
| 63 |
| 102 |
| 0 |
| 293 |
| 82.4 cm |
| 0.62 |
| 38% |
| 22% |
| 0:06 |
| Team Total | 739 | 327 | 260 | 0 | 1029 | 48.0 cm | 1.26 | 56% | 32% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 374 | 154 | 104 | 0 | 367 | 20.3 cm | 1.48 | 60% | 43% | 0:06 |
| aMpEnergy | 189 | 89 | 99 | 0 | 355 | - | 0.90 | 47% | 26% | 0:06 |
| Lilia | 57 | 17 | 124 | 0 | 106 | - | 0.14 | 12% | 16% | 0:05 |
| Team Total | 620 | 260 | 327 | 0 | 828 | 20.3 cm | 0.80 | 44% | 32% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 1 |
| 1 |
| 5 kills |
| Stealth | 11 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 7 | 2 | 1 | 15 kills | ||
| pho` | 7 | 9 kills | ||||
| Gochmer | 3 | 7 kills | ||||
| aMpEnergy | 1 | 5 kills | ||||
| Stealth | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 2 | 0 | 0 | 0 | 31/8 | 133 | 8 | 29 | 1 | 0 | 26 | 2 | 687 |
| - | Gochmer | Attacker | 17 | 3 | 4 | 1 | 5 | 0/- | 504 | 10 | 9 | 0 | 0 | 4 | 0 | 651 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 39/10 | 69 | 4 | 13 | 1 | 0 | 20 | 1 | 522 |
| - | aMpEnergy | Attacker | 15 | 2 | 0 | 1 | 10 | 0/- | 134 | 2 | 6 | 0 | 0 | 4 | 2 | 386 |
| - | Lilia | Attacker | 22 | 0 | 2 | 0 | 2 | 0/- | 97 | 2 | 0 | 0 | 0 | 1 | 3 | 252 |
| - | Stealth | Attacker | 14 | 2 | 2 | 0 | 6 | 0/- | 62 | 8 | 8 | 0 | 0 | 4 | 0 | 244 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| Gochmer | 30000 | 155 | - | 19 | 20 | 20 | 0 | Good connection | |
| Stealth | 30000 | - | - | 49 | 50 | 51 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 99 | 100 | 101 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 18 | 21 | 22 | 0 | Sawtooth variation | |
| Lilia | 25000 | 0 | 123Hz | 10 | 11 | 16 | 0 | Rhythmic fluctuation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.24x. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 2 clutch returns. You fought efficiently: 172-64 with a 2.69 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Gochmer | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.94x. Your flag work was one of your best areas, with 17 grabs producing 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.82x. You helped keep the score under control with 1 mid return and 1 clutch return. You fought efficiently: 154-104 with a 1.48 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| aMpEnergy | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.42x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 15 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Stealth | Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 2 caps from 14 grabs. I think survival was your main issue: 63-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Lilia | Feeding | Attacker | This was a hard outing for you at 0.67x; treat it as a reset point, not a verdict on your ability. Your flag pressure was good with 22 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 17-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |