25 Apr 2026, 21:46
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 221 | 108 | 66 | 0 | 298 | 20.3 cm | 1.64 | 62% | 39% | 0:09 |
| -cide- | 147 | 89 | 92 | 0 | 272 | 46.0 cm | 0.97 | 49% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 17 | 4 | 2 | 1 | 5 kills | ||
| Cassie` | 15 | 6 | 2 | 4 kills | |||
| -uh.Pr3DazZz | 8 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v1 between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 1:27 when pho` scored for Red Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 2 times as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:40, with pho` finishing for Red Team. That score set the closing shape of the match at 4-3.
pho` stood out as the main objective influence with 0 grabs, 2 captures, 12 returns, and an MVP score of 486. Cassie` made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 39 grabs, 15 pickups, 7 captures, 1 solos, 6 assists, 47 flag kills, 15 covers, 0 seals, 31 returns, 29 mid returns, 2 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.Pr3DazZz logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 81 |
| 71 |
| 85 |
| 0 |
| 289 |
| - |
| 0.84 |
| 46% |
| 29% |
| 0:07 |
| Team Total | 449 | 268 | 243 | 0 | 859 | 33.1 cm | 1.10 | 52% | 34% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Cassie` | 213 | 107 | 76 | 0 | 369 | - | 1.41 | 58% | 30% | 0:08 |
| Broken_SoulFB | 121 | 72 | 97 | 0 | 237 | 58.3 cm | 0.74 | 43% | 30% | 0:06 |
| -uh.Pr3DazZz | 105 | 64 | 95 | 0 | 312 | - | 0.67 | 40% | 28% | 0:06 |
| Team Total | 439 | 243 | 268 | 0 | 918 | 58.3 cm | 0.91 | 48% | 29% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 3 |
| 1 |
| 4 kills |
| Broken_Soul | 8 | 2 | 3 kills |
| aMpEnergy | 8 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 7 | 9 kills | ||||
| Cassie` | 4 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| aMpEnergy | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 2 | 0 | 0 | 0 | 13/2 | 72 | 3 | 6 | 11 | 0 | 12 | 1 | 486 |
| - | -cide- | Attacker | 11 | 2 | 2 | 0 | 4 | 0/- | 328 | 4 | 1 | 2 | 0 | 2 | 0 | 462 |
| - | Cassie` | Defender | 1 | 1 | 0 | 0 | 0 | 18/6 | 57 | 1 | 0 | 10 | 0 | 11 | 1 | 454 |
| - | Broken_Soul | Attacker | 9 | 1 | 2 | 1 | 6 | 0/- | 143 | 2 | 3 | 4 | 0 | 4 | 0 | 330 |
| - | -uh.Pr3DazZz | Attacker | 7 | 1 | 0 | 0 | 4 | 0/- | 100 | 2 | 4 | 2 | 1 | 2 | 0 | 236 |
| - | aMpEnergy | Attacker | 11 | 0 | 2 | 0 | 2 | 0/- | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 130 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 102 | 102 | 105 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 27 | 28 | 0 | Good connection | |
| Cassie` | 25000 | 480 | 480Hz | 13 | 13 | 15 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 9 | 10 | 11 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 20 | 23 | 24 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Cassie` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.60x. Your defensive timing was good: 10 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 107-76 with a 1.41 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.44x. Your defensive timing was good: 11 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 108-66 with a 1.64 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.28x. Very strong flag running: you made 11 grabs count with 2 caps. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. You looked dangerous whenever you got the flag, and 9 grabs led to 1 cap and 1 solo. I think survival was your main issue: 72-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Struggling | Attacker | You dipped below your usual level at 0.79x, but I think there are clear areas you can tighten next match. Your attacking runs had purpose, with 7 grabs leading to 1 cap. I think survival was your main issue: 64-95 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| aMpEnergy | Struggling | Attacker | You dipped below your usual level at 0.77x, but I think there are clear areas you can tighten next match. You were active on attack with 11 grabs; I think your next step is turning more of those into safe runs. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |