Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Apr 2026, 20:38
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 564 | 141 | 114 | 0 | 353 | 20.3 cm | 1.24 | 55% | 40% | 0:05 | |
| 456 | 92 | 109 | 0 | 299 | 58.3 cm | 0.84 | 46% | 31% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 67 | ||
| 74 | ||
| 62 | ||
| 30 |
| Killer | Victim | |
|---|---|---|
| 61 | ||
| 68 | ||
| 53 | ||
| 41 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 8 | 4 | 1 | 5 kills | |||
| 23 | 4 | 2 | 2 | 5 kills | |||
| 15 | 2 | 3 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 13-8 in favour of Red Team.
The opening breakthrough came at 0:40 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 13 of the 21 captures. Momentum changed hands 1 time as the scoreline developed. 16 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:26, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 13-8.
pho` stood out as the main objective influence with 38 grabs, 7 captures, 26 returns, and an MVP score of 2132. aMpEnergy made the biggest clutch contribution, recording 12 close-save returns.
Objective ledger for the match: 122 grabs, 62 pickups, 21 captures, 6 solos, 5 assists, 161 flag kills, 41 covers, 0 seals, 99 returns, 61 mid returns, 38 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 141 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 70 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: aMpEnergy produced 12 close-save returns, also known as deleting someone else's highlight clip.
| 1020 |
| 233 |
| 223 |
| 0 |
| 652 |
| 39.3 cm |
| 1.04 |
| 51% |
| 36% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 461 | 129 | 129 | 0 | 353 | 46.0 cm | 1.00 | 50% | 37% | 0:05 | |
| 425 | 94 | 104 | 0 | 323 | - | 0.90 | 47% | 29% | 0:06 | |
| Team Total | 886 | 223 | 233 | 0 | 676 | 46.0 cm | 0.96 | 49% | 33% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 1 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 38 | 7 | 2 | 0 | 43 | 0/- | 808 | 17 | 17 | 12 | 0 | 26 | 10 | 2132 | |
| -🇬🇧 | Attacker | 24 | 6 | 1 | 0 | 38 | 0/- | 492 | 15 | 9 | 19 | 0 | 25 | 10 | 1681 | |
| -🇩🇪 | Attacker | 54 | 5 | 1 | 4 | 44 | 0/- | 533 | 16 | 6 | 15 | 0 | 24 | 6 | 1348 | |
| -🇺🇸 |
| Attacker |
| 6 |
| 3 |
| 1 |
| 2 |
| 36 |
| 0/- |
| 267 |
| 14 |
| 9 |
| 15 |
| 0 |
| 24 |
| 12 |
| 1137 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 27 | 27 | 28 | 0 | Good connection | ||
| 25000 | 290 | 0Hz | 101 | 103 | 115 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.31x. Your attacking play was strong, especially because you turned 38 grabs into 7 caps. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.03x. Very strong flag running: you made 24 grabs count with 6 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.95x. Your flag work was one of your best areas, with 54 grabs producing 5 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.79x rating shows it. Your attacking play was strong, especially because you turned 6 grabs into 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |