Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Sept 2026, 22:12
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 217 | 107 | 102 | 0 | 348 | - | 1.05 | 51% | 31% | 0:06 | |
| 202 | 108 | 103 | 0 | 441 | 19.6 cm | 1.05 | 51% | 25% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 46 | ||
| 61 | ||
| 70 | ||
| 38 |
| Killer | Victim | |
|---|---|---|
| 51 | ||
| 55 | ||
| 51 | ||
| 48 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 2 | 1 | 3 | 5 kills | |||
| 16 | 2 | 4 | 2 | 5 kills | |||
| 18 | 4 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 4-9 in favour of Blue Team.
The opening breakthrough came at 0:25 when Grossebaf scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 13 captures. Momentum changed hands 2 times as the scoreline developed. 8 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:14, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 4-9.
Grossebaf stood out as the main objective influence with 15 grabs, 6 captures, 11 returns, and an MVP score of 971. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 50 grabs, 19 pickups, 13 captures, 5 solos, 5 assists, 55 flag kills, 27 covers, 0 seals, 35 returns, 33 mid returns, 2 clutch returns, and 0 cherry picks.
Grossebaf supplied the sharpest shooting numbers, finishing with 32% accuracy and 106 kills.
Banter read: Grossebaf was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 419 |
| 215 |
| 205 |
| 0 |
| 789 |
| 19.6 cm |
| 1.05 |
| 51% |
| 28% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 271 | 106 | 116 | 0 | 336 | - | 0.91 | 48% | 32% | 0:05 | |
| 250 | 99 | 99 | 0 | 318 | 36.0 cm | 1.00 | 50% | 31% | 0:06 | |
| Team Total | 521 | 205 | 215 | 0 | 654 | 36.0 cm | 0.95 | 49% | 31% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 5 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 6 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇫🇷 | Attacker | 15 | 6 | 2 | 1 | 12 | 0/- | 531 | 11 | 9 | 10 | 0 | 11 | 1 | 971 | |
| -🇬🇧 | Attacker | 10 | 3 | 2 | 1 | 14 | 0/- | 369 | 3 | 8 | 9 | 0 | 10 | 1 | 826 | |
| -🇭🇷 | Attacker | 12 | 2 | 1 | 2 | 14 | 0/- | 200 | 3 | 4 | 8 | 0 | 8 | 0 | 534 | |
| -🇺🇸 |
| Attacker |
| 13 |
| 2 |
| 0 |
| 1 |
| 15 |
| 0/- |
| 200 |
| 2 |
| 6 |
| 6 |
| 0 |
| 6 |
| 0 |
| 496 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | - | - | 99 | 99 | 100 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 72 | 77 | 81 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 12 | 12 | 13 | 0 | Good connection | ||
| 30000 | 400 | 0Hz | 17 | 18 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.08x rating shows it. You were dangerous with the flag: 15 grabs led to 6 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.66x. Your attacking runs had purpose, with 10 grabs leading to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.49x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 13 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.45x. You carried real threat on attack, turning 12 grabs into 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |