Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Jun 2026, 00:26
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 258 | 124 | 100 | 0 | 323 | 20.3 cm | 1.24 | 55% | 40% | 0:06 |
| Broken_SoulFB | 154 | 68 | 114 | 0 | 267 | 58.3 cm | 0.60 | 37% | 26% | 0:05 |
| aMpEnergy | 109 | 54 | 97 | 0 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 25 | 10 | 5 | 6 | 5 kills | ||
| pho` | 18 | 8 | 2 | 4 kills | |||
| -cide- | 8 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 3-8 in favour of Blue Team.
The opening breakthrough came at 0:36 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:46, with -cide- finishing for Blue Team. That score set the closing shape of the match at 3-8.
saxon stood out as the main objective influence with 0 grabs, 0 captures, 15 returns, and an MVP score of 661. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 45 grabs, 34 pickups, 11 captures, 1 solos, 12 assists, 68 flag kills, 38 covers, 0 seals, 34 returns, 31 mid returns, 3 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 51% accuracy and 177 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 235 |
| - |
| 0.56 |
| 36% |
| 24% |
| 0:06 |
| Team Total | 521 | 246 | 311 | 0 | 825 | 39.3 cm | 0.79 | 44% | 31% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 339 | 177 | 62 | 0 | 367 | - | 2.85 | 74% | 51% | 0:10 |
| -cide- | 156 | 74 | 93 | 0 | 236 | 46.0 cm | 0.80 | 44% | 31% | 0:07 |
| -Frag- | 142 | 60 | 91 | 0 | 228 | - | 0.66 | 40% | 26% | 0:07 |
| Team Total | 637 | 311 | 246 | 0 | 831 | 46.0 cm | 1.26 | 56% | 39% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 2 |
| 3 |
| 3 kills |
| Broken_Soul | 9 | 3 | 3 kills |
| -Frag- | 8 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 10 | 2 | 1 | 15 kills | ||
| pho` | 4 | 7 kills | ||||
| -cide- | 4 kills | |||||
| aMpEnergy | 4 kills | |||||
| Broken_Soul | 3 kills | |||||
| -Frag- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 0 | 0 | 2 | 0 | 0 | 22/6 | 33 | 2 | 17 | 14 | 0 | 15 | 1 | 661 |
| - | -Frag- | Attacker | 10 | 2 | 5 | 1 | 1 | 0/- | 430 | 10 | 5 | 1 | 0 | 1 | 0 | 567 |
| - | -cide- | Attacker | 14 | 6 | 1 | 0 | 3 | 0/- | 337 | 14 | 5 | 1 | 0 | 2 | 1 | 540 |
| - | pho` | Defender | 0 | 2 | 0 | 0 | 0 | 25/5 | 28 | 2 | 4 | 11 | 0 | 11 | 0 | 463 |
| - | Broken_Soul | Attacker | 14 | 0 | 3 | 0 | 11 | 0/- | 147 | 3 | 2 | 4 | 0 | 5 | 1 | 389 |
| - | aMpEnergy | Attacker | 7 | 1 | 1 | 0 | 6 | 0/- | 125 | 3 | 5 | 0 | 0 | 0 | 0 | 255 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 16 | 16 | 20 | 0 | Bumpy connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 102 | 102 | 103 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 16 | 16 | 20 | 0 | Bumpy connection | |
| saxon | 30000 | - | - | 11 | 11 | 11 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 26 | 0 | Minor variation | |
| -Frag- | 30000 | - | - | 35 | 36 | 36 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You played a really good game here and your 2.26x rating shows it. You helped keep the score under control with 14 mid returns and 1 clutch return. You fought efficiently: 177-62 with a 2.85 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -Frag- | Godlike | Attacker | Well played, this was a fantastic performance at 1.49x. Your attacking runs had purpose, with 10 grabs leading to 2 caps and 1 solo. I think survival was your main issue: 60-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | Well played, this was a fantastic performance at 1.43x. Your defensive timing was good: 11 mid returns cut off runs at important moments. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.35x. You ran the flag well and gave your team end product: 6 caps from 14 grabs. I think survival was your main issue: 74-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Attacker | You gave your team more than expected here and finished at 1.12x. As an attacker, you kept pressure on the enemy base with 14 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 68-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| aMpEnergy | Struggling | Attacker | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. Excellent flag running from you: 7 grabs became 1 cap. I think survival was your main issue: 54-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |