Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| NeBu | 21 | 71% | 195 | 295 | 195 | Swingy |
NeBu: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
Kill pressure is the obvious read: 2711 CTF kills and enough noise to make routes uncomfortable. Elite CTF: CTF rating says serious problem. Not a cute little problem either, more like everyone suddenly needs a team meeting.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 21 CTF matches, 1584 objective events, 2711 CTF kills, and 10337 MVP score. Per match that is 75.4 objective events, 129.1 kills, and 492.2 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 21 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 66 grabs, 122 pickups, 44 caps, and 6 solos. Finish rate is 23% from touches and 14% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 341 returns, 236 mid returns, 21 clutch returns, and 502 flag kills. That is 28.5 returns per CTF match, with 4% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 19 assists, 225 covers, and 2 seals, running at 11.7 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 44% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 20 loaded games are running at 70% wins, so the current mood is hot streak with witnesses. CTF-1on1-Midle-v2 is the main comfort read: 5 games, 60% wins, and probably at least one argument about spawns.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 1584 objective actions: 66 grabs, 44 caps, 598 returns, 502 flag kills, and 246 support actions. The K/D is strong enough that at least three deaths per night are probably being blamed on netcode.