Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Mar 2026, 23:19
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| NeBu | 311 | 135 | 105 | 0 | 386 | - | 1.29 | 56% | 36% | 0:06 |
| -cide- | 232 | 123 | 112 | 0 | 311 | 46.0 cm | 1.10 | 52% | 40% | 0:05 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 21 | 8 | 2 | 2 | 5 kills | ||
| NeBu | 18 | 8 | 3 | 3 | 5 kills | ||
| localhero | 14 | 5 | 4 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 1:55 when pho` scored for Blue Team. Red Team created more scoring chances, converting 7 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:54, with NeBu finishing for Red Team. That score set the closing shape of the match at 7-3.
NeBu stood out as the main objective influence with 14 grabs, 3 captures, 12 returns, and an MVP score of 750. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 67 grabs, 35 pickups, 10 captures, 0 solos, 9 assists, 92 flag kills, 60 covers, 5 seals, 56 returns, 0 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 138 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 178 |
| 72 |
| 127 |
| 0 |
| 254 |
| 58.3 cm |
| 0.57 |
| 36% |
| 28% |
| 0:05 |
| Team Total | 721 | 330 | 344 | 0 | 951 | 52.1 cm | 0.96 | 49% | 35% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 261 | 138 | 110 | 0 | 306 | 20.3 cm | 1.25 | 56% | 45% | 0:05 |
| localhero | 207 | 113 | 103 | 0 | 336 | - | 1.10 | 52% | 34% | 0:06 |
| -uh.Pr3DazZzFB | 192 | 93 | 117 | 0 | 288 | - | 0.79 | 44% | 33% | 0:05 |
| Team Total | 660 | 344 | 330 | 0 | 930 | 20.3 cm | 1.04 | 51% | 37% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 4 |
| 2 |
| 5 kills |
| pho` | 13 | 14 | 5 | 1 | 5 kills |
| Broken_Soul | 8 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 1 | 6 kills | ||||
| NeBu | 1 | 5 kills | ||||
| localhero | 2 | 5 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | NeBu | Attacker | 14 | 3 | 4 | 0 | 22 | 0/- | 482 | 5 | 4 | 0 | 0 | 12 | 1 | 750 |
| - | -cide- | Attacker | 14 | 1 | 2 | 0 | 12 | 0/- | 151 | 10 | 15 | 0 | 0 | 7 | 0 | 395 |
| - | pho` | Attacker | 10 | 2 | 1 | 0 | 19 | 0/- | 122 | 8 | 9 | 0 | 0 | 10 | 0 | 377 |
| - | Broken_Soul | Attacker | 5 | 3 | 0 | 0 | 12 | 0/- | 67 | 5 | 11 | 0 | 0 | 11 | 1 | 326 |
| - | localhero | Attacker | 20 | 0 | 2 | 0 | 12 | 0/- | 80 | 1 | 12 | 0 | 0 | 5 | 0 | 294 |
| - | -uh.Pr3DazZz | Attacker | 4 | 1 | 0 | 0 | 15 | 0/- | 98 | 6 | 9 | 0 | 0 | 11 | 0 | 258 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 23 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| NeBu | 20000 | - | - | 47 | 50 | 57 | 0 | Sawtooth variation | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 12 | 13 | 0 | Good connection | |
| localhero | 20000 | - | - | 20 | 20 | 21 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 25 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| NeBu | Godlike | Attacker | You put together a top-level game here and finished at 1.88x. Your flag work was one of your best areas, with 14 grabs producing 3 caps. You fought efficiently: 135-105 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.42x. Excellent flag running from you: 14 grabs became 1 cap. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.34x. Your attacking play was strong, especially because you turned 10 grabs into 2 caps. You fought efficiently: 138-110 with a 1.25 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.22x. 20 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.13x. You looked dangerous whenever you got the flag, and 5 grabs led to 3 caps. I think survival was your main issue: 72-127 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Stable | Attacker | You played around your normal level at 1.02x, so your focus should be small improvements rather than a full reset. You looked dangerous whenever you got the flag, and 4 grabs led to 1 cap. I think survival was your main issue: 93-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |