Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Sept 2025, 16:28
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| NeBu | 265 | 119 | 69 | 0 | 361 | - | 1.72 | 63% | 34% | 0:09 |
| pho` | 173 | 110 | 92 | 0 | 289 | 20.3 cm | 1.20 | 54% | 41% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| NeBu | 20 | 6 | 1 | 1 | 5 kills | ||
| pho` | 18 | 6 | 1 | 5 kills | |||
| -cide- | 15 | 6 | 2 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 1:08 when _-=Pr3dazZz=- scored for Blue Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:13, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 4-3.
NeBu stood out as the main objective influence with 0 grabs, 2 captures, 13 returns, and an MVP score of 539. NeBu made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 60 grabs, 22 pickups, 7 captures, 1 solos, 8 assists, 75 flag kills, 25 covers, 0 seals, 52 returns, 51 mid returns, 1 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 110 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 143 |
| 71 |
| 93 |
| 0 |
| 303 |
| 58.3 cm |
| 0.76 |
| 43% |
| 33% |
| 0:07 |
| Team Total | 581 | 300 | 254 | 0 | 953 | 39.3 cm | 1.18 | 54% | 36% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 216 | 113 | 105 | 0 | 280 | 46.0 cm | 1.08 | 52% | 40% | 0:06 |
| _-=Pr3dazZz=- | 162 | 77 | 94 | 0 | 302 | 36.0 cm | 0.82 | 45% | 33% | 0:06 |
| -uh.StarzZz`- | 146 | 64 | 101 | 0 | 238 | 13.5 cm | 0.63 | 39% | 29% | 0:06 |
| Team Total | 524 | 254 | 300 | 0 | 820 | 31.8 cm | 0.85 | 46% | 35% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 3 |
| 3 kills |
| Broken_Soul | 7 | 3 | 3 kills |
| -uh.StarzZz`- | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| NeBu | 6 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | NeBu | Defender | 0 | 2 | 0 | 0 | 0 | 22/5 | 56 | 3 | 8 | 13 | 0 | 13 | 1 | 539 |
| - | -cide- | Attacker | 14 | 0 | 2 | 0 | 17 | 0/- | 135 | 4 | 6 | 13 | 0 | 13 | 0 | 502 |
| - | Broken_Soul | Attacker | 18 | 0 | 3 | 0 | 7 | 0/- | 215 | 2 | 4 | 5 | 1 | 6 | 0 | 388 |
| - | _-=Pr3dazZz=- | Attacker | 4 | 2 | 1 | 0 | 10 | 0/- | 65 | 7 | 0 | 9 | 0 | 9 | 0 | 377 |
| - | -uh.StarzZz`- | Attacker | 7 | 1 | 2 | 0 | 11 | 0/- | 100 | 4 | 1 | 8 | 0 | 8 | 0 | 375 |
| - | pho` | Attacker | 17 | 2 | 0 | 1 | 8 | 0/- | 129 | 2 | 6 | 3 | 0 | 3 | 0 | 372 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 35000 | - | - | 12 | 13 | 15 | 0 | Minor variation | |
| NeBu | 35000 | - | - | 54 | 56 | 60 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 16 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 16 | 20 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 10 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 28 | 29 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| NeBu | Godlike | Defender | You played a really good game here and your 1.56x rating shows it. You helped keep the score under control with 13 mid returns and 1 clutch return. You fought efficiently: 119-69 with a 1.72 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.55x. You kept looking for the flag with 14 grabs; now the aim is cleaner routes and better timing with cover. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Attacker | You played well and finished above your usual level at 1.12x. 18 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 71-93 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| pho` | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.11x rating. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 17 grabs. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. You were dangerous with the flag: 4 grabs led to 2 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. Very strong flag running: you made 7 grabs count with 1 cap. I think survival was your main issue: 64-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |