Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Sept 2025, 18:33
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 252 | 83 | 74 | 3 | 241 | - | 1.12 | 52% | 34% | 0:08 | |
| 232 | 77 | 83 | 0 | 223 | 13.5 cm | 0.93 | 48% | 35% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 3 | 1 | 4 kills | ||||
| 18 | 2 | 1 | 4 kills | ||||
| 13 | 2 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-FB-CommandArena-V4 between Red and Blue Team, ending 8-6 in favour of Red Team.
The opening breakthrough came at 0:23 when -cide- scored for Red Team. Red Team created more scoring chances, converting 8 of the 14 captures. Momentum changed hands 2 times as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:34, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 8-6.
-cide- stood out as the main objective influence with 24 grabs, 5 captures, 4 returns, and an MVP score of 727. (FT)mjølner made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 89 grabs, 34 pickups, 14 captures, 8 solos, 6 assists, 109 flag kills, 24 covers, 3 seals, 73 returns, 6 mid returns, 12 clutch returns, and 6 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 84 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 31 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: pho` logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 192 |
| 72 |
| 81 |
| 1 |
| 219 |
| 46.0 cm |
| 0.89 |
| 47% |
| 33% |
| 0:08 |
| Team Total | 676 | 232 | 238 | 4 | 683 | 29.7 cm | 0.97 | 49% | 34% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 275 | 101 | 67 | 2 | 274 | - | 1.51 | 59% | 38% | 0:09 | |
| 217 | 84 | 82 | 2 | 215 | 20.3 cm | 1.02 | 50% | 39% | 0:08 | |
| 122 | 53 | 83 | 1 | 234 | - | 0.64 | 39% | 23% | 0:07 | |
| Team Total | 614 | 238 | 232 | 5 | 723 | 20.3 cm | 1.03 | 51% | 33% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 3 kills |
| 10 | 1 | 3 kills |
| 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 7 kills | |||||
| 5 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 24 | 5 | 1 | 4 | 6 | 0/- | 507 | 7 | 3 | 0 | 0 | 4 | 2 | 727 | |
| -🇬🇧 | Attacker | 24 | 4 | 1 | 3 | 13 | 0/- | 460 | 8 | 1 | 1 | 2 | 10 | 2 | 637 | |
| -🇳🇱 | Attacker | 10 | 1 | 1 | 0 | 23 | 0/- | 152 | 3 | 8 | 3 | 1 | 15 | 3 | 510 | |
| -🇵🇱 | Defender | 0 | 1 | 0 | 0 | 0 | 32/8 | 15 | 5 | 7 | 1 | 0 | 21 | 2 | 444 | |
| -🇳🇱 | Attacker | 20 | 1 | 2 | 0 | 7 | 0/- | 125 | 6 | 4 | 0 | 2 | 5 | 2 | 283 | |
| -🇬🇧 | Attacker | 11 | 2 | 1 | 1 | 28 | 0/- | 142 | 5 | 1 | 1 | 1 | 18 | 1 | 251 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 13 | 14 | 17 | 0 | Rhythmic fluctuation | ||
| 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection | ||
| 30000 | - | - | 26 | 28 | 31 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 30000 | - | - | 22 | 24 | 26 | 0 | Sawtooth variation | ||
| 30000 | - | - | 53 | 55 | 58 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.63x. You ran the flag well and gave your team end product: 5 caps and 4 solos from 24 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.58x. You ran the flag well and gave your team end product: 1 cap from 10 grabs. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. | |
| Godlike | Defender | You were one of the players who shaped this match, finishing at 1.50x. Your defensive timing was good: 1 mid return and 2 clutch returns cut off runs at important moments. You fought efficiently: 101-67 with a 1.51 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.45x. You looked dangerous whenever you got the flag, and 24 grabs led to 4 caps and 3 solos. You did make some good returns, and those stops helped your team stay in the game. Stay brave on attack, just make the early grab happen with support instead of gambling alone. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.23x. You carried real threat on attack, turning 11 grabs into 2 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. | |
| Stable | Attacker | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 20 grabs into 1 cap. I think survival was your main issue: 53-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |