Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Jun 2026, 22:54
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| NeBu | 349 | 147 | 72 | 0 | 346 | - | 2.04 | 67% | 42% | 0:09 |
| -uh.StarzZz`- | 235 | 84 | 90 | 0 | 220 | 13.5 cm | 0.93 | 48% | 40% | 0:07 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| NeBu | 27 | 8 | 1 | 3 | 5 kills | ||
| saxon | 17 | 9 | 7 | 3 | 5 kills | ||
| -uh.StarzZz`- | 7 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 10-0 in favour of Red Team.
The opening breakthrough came at 0:46 when NeBu scored for Red Team. Red Team created more scoring chances, converting 10 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:34, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 10-0.
-uh.StarzZz`- stood out as the main objective influence with 23 grabs, 6 captures, 1 return, and an MVP score of 954. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 55 grabs, 41 pickups, 10 captures, 0 solos, 8 assists, 86 flag kills, 37 covers, 0 seals, 45 returns, 41 mid returns, 4 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 53% accuracy and 149 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 170 |
| 57 |
| 100 |
| 0 |
| 196 |
| 58.3 cm |
| 0.57 |
| 36% |
| 30% |
| 0:06 |
| Team Total | 754 | 288 | 262 | 0 | 762 | 35.9 cm | 1.10 | 52% | 38% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxonFB | 276 | 149 | 91 | 0 | 285 | - | 1.64 | 62% | 53% | 0:07 |
| pho` | 161 | 105 | 93 | 0 | 244 | 20.3 cm | 1.13 | 53% | 43% | 0:07 |
| {Black_Mage}` | 22 | 8 | 104 | 0 | 69 | - | 0.08 | 7% | 13% | 0:06 |
| Team Total | 459 | 262 | 288 | 0 | 598 | 20.3 cm | 0.91 | 48% | 44% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 3 |
| 3 |
| 3 kills |
| pho` | 20 | 3 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| NeBu | 6 | 1 | 12 kills | |||
| saxon | 7 | 9 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| pho` | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 23 | 6 | 4 | 0 | 6 | 0/- | 756 | 13 | 4 | 0 | 0 | 1 | 1 | 954 |
| - | NeBu | Defender | 0 | 2 | 0 | 0 | 0 | 28/11 | 82 | 2 | 21 | 19 | 0 | 20 | 0 | 764 |
| - | Broken_Soul | Attacker | 4 | 2 | 4 | 0 | 12 | 0/- | 162 | 8 | 3 | 6 | 0 | 7 | 2 | 547 |
| - |
| Defender |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 25/3 |
| 0 |
| 2 |
| 5 |
| 14 |
| 0 |
| 15 |
| 1 |
| 497 |
| - | pho` | Attacker | 17 | 0 | 0 | 0 | 13 | 0/- | 0 | 8 | 3 | 1 | 0 | 1 | 0 | 202 |
| - | {Black_Mage}` | Attacker | 11 | 0 | 0 | 0 | 2 | 0/- | 0 | 8 | 1 | 1 | 0 | 1 | 0 | 63 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| NeBu | 30000 | - | - | 52 | 55 | 60 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 10 | 11 | 12 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 29 | 32 | 36 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| NeBu | Godlike | Defender | You put together a top-level game here and finished at 1.95x. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns. You fought efficiently: 147-72 with a 2.04 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.84x. Your flag work was one of your best areas, with 23 grabs producing 6 caps. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| saxon | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.73x. You helped keep the score under control with 14 mid returns and 1 clutch return. You fought efficiently: 149-91 with a 1.64 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Godlike | Attacker | Great game, this was a really strong performance from you at 1.36x. Your attacking runs had purpose, with 4 grabs leading to 2 caps. I think survival was your main issue: 57-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Struggling | Attacker | You were below your usual level at 0.85x, so cleaner decisions and timing will matter most for you. You were active on attack with 17 grabs; I think your next step is turning more of those into safe runs. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| {Black_Mage}` | Feeding | Attacker | You had a rough game at 0.22x, so I think your goal should be to simplify and rebuild from safer plays. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 8-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |