Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Mar 2026, 20:16
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| NeBu | 226 | 112 | 89 | 0 | 354 | - | 1.26 | 56% | 32% | 0:07 |
| -cide- | 161 | 83 | 89 | 0 | 282 | 46.0 cm | 0.93 | 48% | 29% | 0:07 |
| -uh.Pr3DazZz |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| NeBu | 14 | 9 | 1 | 2 | 5 kills | ||
| tono | 9 | 3 | 1 | 5 kills | |||
| -uh.StarzZz`- | 15 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 3-1 in favour of Red Team.
The opening breakthrough came at 0:56 when -uh.Pr3DazZz scored for Red Team. Red Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 7:46, with NeBu finishing for Red Team. That score set the closing shape of the match at 3-1.
Zo-^ stood out as the main objective influence with 1 grab, 1 capture, 12 returns, and an MVP score of 459. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 45 grabs, 27 pickups, 4 captures, 1 solos, 3 assists, 68 flag kills, 25 covers, 0 seals, 41 returns, 40 mid returns, 1 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 93 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 122 |
| 67 |
| 76 |
| 0 |
| 268 |
| - |
| 0.88 |
| 47% |
| 27% |
| 0:08 |
| Team Total | 509 | 262 | 254 | 0 | 904 | 46.0 cm | 1.03 | 51% | 30% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 215 | 88 | 94 | 0 | 309 | - | 0.94 | 48% | 28% | 0:07 |
| -uh.StarzZz`- | 140 | 93 | 89 | 0 | 258 | 13.5 cm | 1.04 | 51% | 38% | 0:07 |
| tonoFB | 109 | 73 | 79 | 0 | 341 | 19.6 cm | 0.92 | 48% | 21% | 0:08 |
| Team Total | 464 | 254 | 262 | 0 | 908 | 16.6 cm | 0.97 | 49% | 28% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 1 |
| 4 kills |
| -cide- | 14 | 1 | 3 kills |
| -uh.Pr3DazZz | 10 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| NeBu | 4 | 9 kills | ||||
| tono | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Zo-^ | 4 kills | |||||
| -cide- | 4 kills | |||||
| -uh.Pr3DazZz | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Zo-^ | Defender | 1 | 1 | 0 | 0 | 0 | 21/6 | 100 | 3 | 3 | 12 | 0 | 12 | 0 | 459 |
| - | NeBu | Defender | 0 | 1 | 1 | 0 | 0 | 18/3 | 26 | 4 | 6 | 12 | 0 | 12 | 0 | 446 |
| - | -cide- | Attacker | 14 | 1 | 1 | 0 | 7 | 0/- | 224 | 7 | 6 | 3 | 1 | 3 | 1 | 379 |
| - | -uh.Pr3DazZz | Attacker | 9 | 1 | 0 | 1 | 7 | 0/- | 50 | 5 | 3 | 5 | 0 | 6 | 0 | 275 |
| - | tono | Attacker | 6 | 0 | 0 | 0 | 6 | 0/- | 0 | 4 | 3 | 5 | 0 | 5 | 0 | 211 |
| - | -uh.StarzZz`- | Attacker | 15 | 0 | 1 | 0 | 9 | 0/- | 0 | 4 | 4 | 3 | 0 | 3 | 0 | 202 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection | |
| NeBu | 20000 | - | - | 40 | 42 | 45 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 75 | 82 | 109 | 1 | Occasional lag spikes | |
| Zo-^ | 25000 | 320 | 0Hz | 37 | 38 | 40 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | You had a huge game and played well above your usual level at 1.66x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| NeBu | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.40x. You helped keep the score under control with 12 mid returns. You fought efficiently: 112-89 with a 1.26 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Dominating | Attacker | You gave your team more than expected here and finished at 1.23x. Your attacking play was strong, especially because you turned 14 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| tono | Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. You created plenty of starts with 6 grabs; now try to turn more of them into pickups, covers, or caps. The volume of fights was there, but 21% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -uh.Pr3DazZz | Stable | Attacker | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 9 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Struggling | Attacker | You dipped below your usual level at 0.90x, but I think there are clear areas you can tighten next match. Your flag pressure was good with 15 grabs, and working closer with your team would make those grabs more dangerous. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |