Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Jun 2026, 22:42
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| NeBu | 318 | 144 | 76 | 0 | 385 | - | 1.89 | 65% | 39% | 0:08 |
| -uh.StarzZz`-FB | 235 | 97 | 100 | 0 | 273 | 13.5 cm | 0.97 | 49% | 37% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| NeBu | 17 | 5 | 8 | 4 | 5 kills | ||
| saxon | 21 | 7 | 4 | 6 | 5 kills | ||
| pho` | 16 | 8 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 8-9 in favour of Blue Team.
The opening breakthrough came at 0:30 when NeBu scored for Red Team. Blue Team created more scoring chances, converting 9 of the 17 captures. Momentum changed hands 5 times as the scoreline developed. 8 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:53, with {Black_Mage}` finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-9.
saxon stood out as the main objective influence with 1 grab, 0 captures, 27 returns, and an MVP score of 1200. saxon made the biggest clutch contribution, recording 10 close-save returns.
Objective ledger for the match: 71 grabs, 46 pickups, 17 captures, 7 solos, 11 assists, 100 flag kills, 55 covers, 0 seals, 53 returns, 38 mid returns, 15 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 53% accuracy and 158 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: saxon produced 10 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 169 |
| 83 |
| 111 |
| 0 |
| 220 |
| 58.3 cm |
| 0.75 |
| 43% |
| 38% |
| 0:05 |
| Team Total | 722 | 324 | 287 | 0 | 878 | 35.9 cm | 1.13 | 53% | 38% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 484 | 158 | 103 | 0 | 307 | - | 1.53 | 61% | 53% | 0:06 |
| pho` | 246 | 114 | 113 | 0 | 300 | 20.3 cm | 1.01 | 50% | 38% | 0:05 |
| {Black_Mage}` | 103 | 15 | 108 | 0 | 88 | - | 0.14 | 12% | 17% | 0:06 |
| Team Total | 833 | 287 | 324 | 0 | 695 | 20.3 cm | 0.89 | 47% | 42% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 2 |
| 1 |
| 4 kills |
| Broken_Soul | 15 | 2 | 3 kills |
| {Black_Mage}` | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| NeBu | 9 | 8 kills | ||||
| saxon | 5 | 8 kills | ||||
| pho` | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 1 | 0 | 1 | 0 | 0 | 47/15 | 107 | 1 | 14 | 17 | 0 | 27 | 10 | 1200 |
| - | -uh.StarzZz`- | Attacker | 27 | 4 | 3 | 3 | 9 | 0/- | 594 | 9 | 6 | 3 | 0 | 5 | 2 | 868 |
| - | pho` | Attacker | 15 | 5 | 3 | 3 | 9 | 0/- | 522 | 10 | 8 | 3 | 0 | 4 | 1 | 807 |
| - |
| Defender |
| 0 |
| 4 |
| 0 |
| 0 |
| 0 |
| 22/- |
| 42 |
| 12 |
| 16 |
| 10 |
| 0 |
| 12 |
| 2 |
| 624 |
| - | {Black_Mage}` | Attacker | 15 | 4 | 1 | 1 | 5 | 0/- | 271 | 6 | 0 | 1 | 0 | 1 | 0 | 468 |
| - | Broken_Soul | Attacker | 13 | 0 | 3 | 0 | 8 | 0/- | 164 | 8 | 11 | 4 | 0 | 4 | 0 | 447 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 14 | 15 | 15 | 0 | Good connection | |
| NeBu | 30000 | - | - | 50 | 53 | 59 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 9 | 10 | 11 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 30 | 33 | 37 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 24 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | Great game, this was a really strong performance from you at 2.76x. You helped keep the score under control with 17 mid returns and 10 clutch returns. You fought efficiently: 158-103 with a 1.53 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.59x. You carried real threat on attack, turning 27 grabs into 4 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You played a really good game here and your 1.54x rating shows it. You ran the flag well and gave your team end product: 5 caps and 3 solos from 15 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| NeBu | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.53x. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns and 2 clutch returns. You fought efficiently: 144-76 with a 1.89 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| {Black_Mage}` | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.16x rating. Your attacking play was strong, especially because you turned 15 grabs into 4 caps and 1 solo. I think survival was your main issue: 15-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.06x, with room to turn steady play into a bigger influence. You kept looking for the flag with 13 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 83-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |