Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Sept 2025, 22:34
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| NeBu | 193 | 109 | 69 | 1 | 311 | - | 1.58 | 61% | 35% | 0:09 |
| -cide- | 175 | 76 | 95 | 0 | 245 | 46.0 cm | 0.80 | 44% | 32% | 0:07 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| NeBu | 19 | 6 | 1 | 4 kills | |||
| -cide- | 17 | 5 | 1 | 1 | 5 kills | ||
| -cide- | 15 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 6-0 in favour of Red Team.
The opening breakthrough came at 1:03 when -cide- scored for Red Team. Red Team created more scoring chances, converting 6 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:31, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 6-0.
-cide- stood out as the main objective influence with 17 grabs, 2 captures, 4 returns, and an MVP score of 613. NeBu anchored the recovery work with 11 total returns.
Objective ledger for the match: 45 grabs, 17 pickups, 6 captures, 2 solos, 5 assists, 56 flag kills, 22 covers, 0 seals, 39 returns, 39 mid returns, 0 clutch returns, and 2 cherry picks.
NeBu supplied the sharpest shooting numbers, finishing with 35% accuracy and 109 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 104 |
| 54 |
| 107 |
| 0 |
| 181 |
| 58.3 cm |
| 0.50 |
| 34% |
| 30% |
| 0:06 |
| Team Total | 472 | 239 | 271 | 1 | 737 | 52.1 cm | 0.88 | 47% | 33% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 185 | 99 | 72 | 0 | 298 | - | 1.38 | 58% | 33% | 0:09 |
| -cide- | 164 | 95 | 69 | 0 | 314 | 46.0 cm | 1.38 | 58% | 32% | 0:09 |
| _-=Pr3dazZz=- | 117 | 77 | 98 | 0 | 237 | 36.0 cm | 0.79 | 44% | 35% | 0:07 |
| Team Total | 466 | 271 | 239 | 0 | 849 | 41.0 cm | 1.13 | 53% | 33% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 2 |
| 2 |
| 4 kills |
| Broken_Soul | 5 | 1 | 3 kills |
| _-=Pr3dazZz=- | 9 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| NeBu | 3 | 8 kills | ||||
| -cide- | 4 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| _-=Pr3dazZz=- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 17 | 2 | 4 | 2 | 3 | 0/- | 466 | 7 | 6 | 4 | 0 | 4 | 0 | 613 |
| - | NeBu | Defender | 0 | 1 | 0 | 0 | 0 | 12/3 | 1 | 2 | 7 | 11 | 0 | 11 | 0 | 406 |
| - | newut | Defender | 2 | 0 | 0 | 0 | 0 | 18/5 | 0 | 0 | 0 | 8 | 0 | 8 | 0 | 311 |
| - | Broken_Soul | Attacker | 10 | 3 | 1 | 0 | 4 | 0/- | 132 | 7 | 1 | 3 | 1 | 3 | 0 | 305 |
| - | -cide- | Attacker | 8 | 0 | 0 | 0 | 12 | 0/- | 0 | 1 | 7 | 7 | 1 | 7 | 0 | 250 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 0 | 0 | 0 | 7 | 0/- | 0 | 0 | 1 | 6 | 0 | 6 | 0 | 213 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 14 | 15 | 17 | 0 | Minor variation | |
| NeBu | 30000 | - | - | 54 | 57 | 62 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 95 | 97 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 46 | 46 | 47 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.64x. You ran the flag well and gave your team end product: 2 caps and 2 solos from 17 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| NeBu | Dominating | Defender | You gave your team a strong contribution and finished at 1.19x. Your defensive timing was good: 11 mid returns cut off runs at important moments. You fought efficiently: 109-69 with a 1.58 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Dominating | Defender | You gave your team more than expected here and finished at 1.16x. Your defensive timing was good: 8 mid returns cut off runs at important moments. You fought efficiently: 99-72 with a 1.38 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.16x. 8 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You fought efficiently: 95-69 with a 1.38 K/D, and I think you played your role in the team well. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 10 grabs turning into 3 caps. I think survival was your main issue: 54-107 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| _-=Pr3dazZz=- | Struggling | Attacker | You had a quieter game than normal at 0.77x; I think the useful part is that your improvement target is visible. As an attacker, you kept pressure on the enemy base with 8 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 77-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |