Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Sept 2025, 16:18
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| NeBu | 229 | 111 | 86 | 0 | 335 | - | 1.29 | 56% | 34% | 0:07 |
| Baki | 144 | 116 | 93 | 0 | 294 | - | 1.25 | 56% | 39% | 0:07 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 17 | 2 | 1 | 2 | 5 kills | ||
| Baki | 15 | 7 | 3 | 2 | 5 kills | ||
| NeBu | 14 | 4 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 1-3 in favour of Blue Team.
The opening breakthrough came at 0:42 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:43, with pho` finishing for Blue Team. That score set the closing shape of the match at 1-3.
_-=Pr3dazZz=- stood out as the main objective influence with 0 grabs, 0 captures, 18 returns, and an MVP score of 473. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 48 grabs, 18 pickups, 4 captures, 1 solos, 4 assists, 61 flag kills, 19 covers, 0 seals, 42 returns, 40 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: Baki finished with 20 lama score from 116 kills and 48 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 125 |
| 66 |
| 104 |
| 0 |
| 228 |
| 58.3 cm |
| 0.63 |
| 39% |
| 29% |
| 0:06 |
| Team Total | 498 | 293 | 283 | 0 | 857 | 58.3 cm | 1.04 | 51% | 35% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 210 | 90 | 87 | 0 | 263 | 36.0 cm | 1.03 | 51% | 35% | 0:07 |
| pho` | 155 | 108 | 104 | 0 | 257 | 20.3 cm | 1.04 | 51% | 43% | 0:06 |
| -cide- | 131 | 85 | 102 | 0 | 266 | 46.0 cm | 0.83 | 45% | 32% | 0:06 |
| Team Total | 496 | 283 | 293 | 0 | 786 | 34.1 cm | 0.97 | 49% | 37% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 5 |
| 1 |
| 5 kills |
| _-=Pr3dazZz=- | 11 | 4 | 3 kills |
| Broken_Soul | 10 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 1 | 1 | 10 kills | |||
| Baki | 5 | 7 kills | ||||
| NeBu | 3 | 7 kills | ||||
| -cide- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 3 | 5 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 1 | 0 | 0 | 19/6 | 0 | 3 | 2 | 17 | 0 | 18 | 1 | 473 |
| - | NeBu | Defender | 0 | 0 | 0 | 0 | 0 | 22/5 | 0 | 0 | 5 | 12 | 0 | 13 | 0 | 412 |
| - | pho` | Attacker | 10 | 1 | 2 | 0 | 3 | 0/- | 156 | 5 | 7 | 2 | 0 | 2 | 0 | 353 |
| - | -cide- | Attacker | 14 | 2 | 1 | 0 | 5 | 0/- | 144 | 6 | 1 | 2 | 0 | 2 | 0 | 324 |
| - | Broken_Soul | Attacker | 11 | 1 | 0 | 1 | 7 | 0/- | 100 | 2 | 0 | 5 | 0 | 5 | 1 | 304 |
| - | Baki | Attacker | 13 | 0 | 0 | 0 | 5 | 0/- | 0 | 2 | 4 | 2 | 0 | 2 | 0 | 190 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 13 | 15 | 0 | Minor variation | |
| NeBu | 30000 | - | - | 54 | 64 | 76 | 2 | Occasional lag spikes | |
| Baki | 25000 | 480 | 0Hz | 208 | 209 | 210 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.43x. Your defensive timing was good: 17 mid returns and 1 clutch return cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| NeBu | Godlike | Defender | You had a huge game and played well above your usual level at 1.37x. You helped keep the score under control with 12 mid returns. You fought efficiently: 111-86 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.05x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 14 grabs led to 2 caps. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Stable | Attacker | You played around your normal level at 1.05x, so your focus should be small improvements rather than a full reset. Your grabs and running were a real strength, with 10 grabs turning into 1 cap. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.98x; one or two stronger moments would lift it nicely. You were dangerous with the flag: 11 grabs led to 1 cap and 1 solo. I think survival was your main issue: 66-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Baki | Struggling | Attacker | You had a quieter game than normal at 0.85x; I think the useful part is that your improvement target is visible. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. 56% efficiency shows the fight selection was generally good. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |