Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 119.5 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Baki | 35 | 37% | 138 | 230 | 138 | Volatile |
Baki: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
The kill feed is doing a lot of talking here: 4624 CTF kills backing up the profile. Solid CTF: there is proper CTF value here, even if the profile still has a few areas where the stats side-eyes the demo.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 35 CTF matches, 1798 objective events, 4624 CTF kills, and 13295 MVP score. Per match that is 51.4 objective events, 132.1 kills, and 379.9 MVP score, which is enough maths to make voice chat go quiet for half a second. 35 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 404 grabs, 112 pickups, 43 caps, and 25 solos. Finish rate is 8% from touches and 58% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 186 returns, 61 mid returns, 25 clutch returns, and 506 flag kills. That is 7.77 returns per CTF match, with 9% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 31 assists, 378 covers, and 27 seals, running at 12.5 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 53% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 45% wins from 20 games, enough for the server jury to call it mixed form. The map file keeps circling back to CTF-1on1-Midle-v2: 8 appearances with a 38% win rate.
PUG draft setup read: this player runs 119.5 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (104 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 1798 objective actions: 404 grabs, 43 caps, 272 returns, 506 flag kills, and 436 support actions. That K/D says the aim has been causing paperwork.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.