Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Oct 2025, 01:24
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 364 | 134 | 141 | 0 | 400 | - | 0.95 | 49% | 36% | 0:04 | |
| 316 | 109 | 155 | 0 | 338 | 36.0 cm | 0.70 | 41% | 34% | 0:04 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 26 | 14 | 6 | 3 | 5 kills | |||
| 15 | 8 | 7 | 3 | 5 kills | |||
| 16 | 5 | 3 | 2 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 1:22 when (FT)jmoney scored for Red Team. Red Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 9:14, with (FT)jmoney finishing for Red Team. That score set the closing shape of the match at 5-3.
ownage stood out as the main objective influence with 15 grabs, 1 capture, 19 returns, and an MVP score of 808. newut made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 86 grabs, 74 pickups, 8 captures, 4 solos, 3 assists, 151 flag kills, 94 covers, 0 seals, 76 returns, 58 mid returns, 18 clutch returns, and 0 cherry picks.
Baki supplied the sharpest shooting numbers, finishing with 43% accuracy and 177 kills.
Banter read: ownage did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: newut produced 6 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 299 | 115 | 148 | 0 | 334 | - | 0.78 | 44% | 34% | 0:04 |
| Team Total | 979 | 358 | 444 | 0 | 1072 | 36.0 cm | 0.81 | 45% | 35% | 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 345 | 177 | 109 | 0 | 453 | - | 1.62 | 62% | 43% | 0:06 | |
| 330 | 125 | 128 | 0 | 379 | - | 0.98 | 49% | 33% | 0:05 | |
| 300 | 142 | 121 | 0 | 472 | - | 1.17 | 54% | 33% | 0:05 | |
| Team Total | 975 | 444 | 358 | 0 | 1304 | - | 1.24 | 55% | 36% | 0:16 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 23 |
| 8 |
| 3 |
| 4 kills |
| 20 | 3 | 1 | 1 | 5 kills |
| 20 | 11 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 1 | 10 kills | ||||
| 3 | 6 kills | |||||
| 2 | 6 kills | |||||
| 2 | 6 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Attacker | 15 | 1 | 0 | 0 | 33 | 0/- | 104 | 9 | 18 | 15 | 0 | 19 | 4 | 808 | |
| -🇺🇸 | Attacker | 15 | 3 | 1 | 1 | 21 | 0/- | 268 | 14 | 10 | 6 | 0 | 9 | 2 | 731 | |
| -🇺🇸 | Attacker | 21 | 1 | 1 | 1 | 22 | 0/- | 132 | 13 | 13 | 10 | 0 | 13 | 6 | 711 | |
| -🇬🇧 | Attacker | 8 | 1 | 1 | 1 | 28 | 0/- | 128 | 13 | 15 | 15 | 0 | 16 | 2 | 690 | |
| -🇨🇱 | Attacker | 19 | 1 | 0 | 1 | 26 | 0/- | 133 | 10 | 17 | 6 | 0 | 10 | 1 | 623 | |
| -🇩🇪 | Attacker | 8 | 1 | 0 | 0 | 21 | 0/- | 36 | 15 | 21 | 6 | 0 | 9 | 3 | 541 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | ||
| 30000 | - | - | 104 | 105 | 109 | 0 | Good connection | ||
| 30000 | - | - | 109 | 117 | 132 | 0 | Sawtooth variation | ||
| 30000 | - | - | 30 | 31 | 33 | 0 | Minor variation | ||
| 30000 | 0 | 240Hz | 102 | 106 | 110 | 0 | Minor variation | ||
| 25000 | 480 | 0Hz | 213 | 215 | 216 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 1.75x. Your attacking play was strong, especially because you turned 15 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.69x. Your attacking play was strong, especially because you turned 19 grabs into 1 cap and 1 solo. You fought efficiently: 177-109 with a 1.62 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.65x. Your attacking play was strong, especially because you turned 21 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.59x. Your attacking runs had purpose, with 15 grabs leading to 3 caps and 1 solo. I think survival was your main issue: 115-148 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.55x. Your grabs and running were a real strength, with 8 grabs turning into 1 cap and 1 solo. I think survival was your main issue: 109-155 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.37x. You gave the enemy defence problems and backed it up with 1 cap from 8 grabs. The support share was meaningful at 34%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |