Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Jan 2026, 21:48
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 182 | 81 | 87 | 0 | 244 | 13.5 cm | 0.93 | 48% | 34% | 0:08 |
| Broken_Soul | 149 | 68 | 95 | 0 | 219 | 58.3 cm | 0.72 | 42% | 31% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Baki | 18 | 11 | 3 | 1 | 5 kills | ||
| newut | 8 | 6 | 2 | 1 | 5 kills | ||
| -uh.StarzZz`- | 11 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 2-7 in favour of Blue Team.
The opening breakthrough came at 1:31 when silent scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:26, with silent finishing for Blue Team. That score set the closing shape of the match at 2-7.
silent stood out as the main objective influence with 18 grabs, 5 captures, 4 returns, and an MVP score of 710. newut made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 51 grabs, 20 pickups, 9 captures, 2 solos, 5 assists, 61 flag kills, 47 covers, 0 seals, 41 returns, 36 mid returns, 5 clutch returns, and 0 cherry picks.
Baki supplied the sharpest shooting numbers, finishing with 39% accuracy and 132 kills.
Banter read: silent had the kind of objective influence that makes the losing team start reviewing every route choice.
Lama watch: Baki finished with 20 lama score from 132 kills and 56 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 111 |
| 66 |
| 96 |
| 0 |
| 239 |
| 36.0 cm |
| 0.69 |
| 41% |
| 28% |
| 0:07 |
| Team Total | 442 | 215 | 278 | 0 | 702 | 35.9 cm | 0.77 | 44% | 31% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 239 | 95 | 65 | 0 | 273 | - | 1.46 | 59% | 35% | 0:10 |
| Baki | 216 | 132 | 75 | 0 | 337 | - | 1.76 | 64% | 39% | 0:09 |
| silentFB | 180 | 51 | 75 | 0 | 201 | - | 0.68 | 40% | 25% | 0:09 |
| Team Total | 635 | 278 | 215 | 0 | 811 | - | 1.29 | 56% | 34% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 2 |
| 3 kills |
| _-=Pr3dazZz=- | 8 | 2 | 2 | 4 kills |
| Broken_Soul | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Baki | 7 | 7 kills | ||||
| newut | 6 | 7 kills | ||||
| -uh.StarzZz`- | 3 | 7 kills | ||||
| silent | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | silent | Attacker | 18 | 5 | 1 | 1 | 4 | 0/- | 494 | 6 | 11 | 2 | 0 | 4 | 2 | 710 |
| - | newut | Defender | 0 | 1 | 0 | 0 | 0 | 14/3 | 51 | 3 | 17 | 10 | 0 | 11 | 2 | 524 |
| - | Baki | Attacker | 10 | 1 | 2 | 1 | 11 | 0/- | 155 | 2 | 8 | 4 | 0 | 5 | 0 | 474 |
| - | -uh.StarzZz`- | Defender | 1 | 1 | 0 | 0 | 0 | 14/4 | 32 | 1 | 7 | 11 | 0 | 12 | 0 | 404 |
| - | Broken_Soul | Attacker | 8 | 1 | 1 | 0 | 12 | 0/- | 147 | 5 | 1 | 7 | 0 | 7 | 0 | 358 |
| - | _-=Pr3dazZz=- | Attacker | 14 | 0 | 1 | 0 | 6 | 0/- | 22 | 3 | 3 | 2 | 0 | 2 | 1 | 223 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 11 | 13 | 14 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 10 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 99 | 119 | 0 | Bumpy connection | |
| silent | 30000 | - | - | 24 | 26 | 28 | 0 | Minor variation | |
| Baki | 25000 | 480 | 0Hz | 202 | 204 | 205 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| silent | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.83x. Your attacking runs had purpose, with 18 grabs leading to 5 caps and 1 solo. I think survival was your main issue: 51-75 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.55x. You helped keep the score under control with 10 mid returns and 2 clutch returns. You fought efficiently: 95-65 with a 1.46 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Baki | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.42x. Excellent flag running from you: 10 grabs became 1 cap and 1 solo. You fought efficiently: 132-75 with a 1.76 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.13x. You helped keep the score under control with 11 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 1.06x, so your focus should be small improvements rather than a full reset. Your grabs and running were a real strength, with 8 grabs turning into 1 cap. I think survival was your main issue: 68-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Feeding | Attacker | You had a rough game at 0.74x, so I think your goal should be to simplify and rebuild from safer plays. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 66-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |