Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Jan 2026, 21:33
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 219 | 78 | 83 | 0 | 231 | 13.5 cm | 0.94 | 48% | 34% | 0:07 |
| _-=Pr3dazZz=- | 208 | 83 | 96 | 1 | 212 | 36.0 cm | 0.86 | 46% | 40% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Baki | 12 | 6 | 2 | 4 kills | |||
| newut | 15 | 4 | 1 | 4 kills | |||
| -uh.StarzZz`- | 7 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 0:35 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:33, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-8.
newut stood out as the main objective influence with 24 grabs, 3 captures, 8 returns, and an MVP score of 678. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 83 grabs, 20 pickups, 15 captures, 8 solos, 7 assists, 87 flag kills, 42 covers, 4 seals, 66 returns, 5 mid returns, 8 clutch returns, and 3 cherry picks.
Baki supplied the sharpest shooting numbers, finishing with 45% accuracy and 113 kills.
Banter read: newut was the main CTF problem, turning useful moments into scoreboard paperwork.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 170 |
| 55 |
| 93 |
| 1 |
| 186 |
| 58.3 cm |
| 0.59 |
| 37% |
| 30% |
| 0:07 |
| Team Total | 597 | 216 | 272 | 2 | 629 | 35.9 cm | 0.79 | 44% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 268 | 94 | 73 | 0 | 236 | - | 1.29 | 56% | 40% | 0:09 |
| Baki | 239 | 113 | 63 | 2 | 261 | - | 1.79 | 63% | 45% | 0:10 |
| silent | 147 | 65 | 80 | 1 | 193 | - | 0.81 | 45% | 34% | 0:08 |
| Team Total | 654 | 272 | 216 | 3 | 690 | - | 1.26 | 56% | 40% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 1 |
| 3 kills |
| silent | 13 | 2 | 3 kills |
| Broken_Soul | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Baki | 4 | 9 kills | ||||
| newut | 1 | 7 kills | ||||
| -uh.StarzZz`- | 3 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| silent | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 24 | 3 | 4 | 3 | 12 | 0/- | 497 | 2 | 10 | 1 | 1 | 8 | 3 | 678 |
| - | Broken_Soul | Attacker | 18 | 4 | 1 | 2 | 9 | 0/- | 400 | 4 | 6 | 1 | 1 | 5 | 1 | 553 |
| - | silent | Attacker | 19 | 5 | 0 | 1 | 3 | 0/- | 303 | 8 | 6 | 0 | 1 | 2 | 1 | 459 |
| - |
| Attacker |
| 12 |
| 2 |
| 1 |
| 1 |
| 20 |
| 0/- |
| 167 |
| 4 |
| 4 |
| 2 |
| 0 |
| 14 |
| 0 |
| 414 |
| - | -uh.StarzZz`- | Attacker | 9 | 1 | 1 | 1 | 17 | 0/- | 133 | 1 | 9 | 1 | 0 | 16 | 3 | 354 |
| - | Baki | Defender | 1 | 0 | 0 | 0 | 0 | 26/7 | 0 | 1 | 7 | 0 | 0 | 21 | 0 | 351 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 99 | 0 | Good connection | |
| silent | 30000 | - | - | 25 | 27 | 29 | 0 | Minor variation | |
| Baki | 25000 | 480 | 0Hz | 212 | 214 | 215 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | Well played, this was a fantastic performance at 1.87x. You gave the enemy defence problems and backed it up with 3 caps and 3 solos from 24 grabs. You fought efficiently: 94-73 with a 1.29 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| Broken_Soul | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.34x. Very strong flag running: you made 18 grabs count with 4 caps and 2 solos. I think survival was your main issue: 55-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| silent | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.32x. Your attacking play was strong, especially because you turned 19 grabs into 5 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| _-=Pr3dazZz=- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.29x. You looked dangerous whenever you got the flag, and 12 grabs led to 2 caps and 1 solo. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Baki | Dominating | Defender | I think this was a good step up from your normal game, with a 1.24x rating. You were active in the flag room: 26 defensive flag kills and 21 returns show repeated stops. You fought efficiently: 113-63 with a 1.79 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Dominating | Attacker | You had a positive match and your 1.22x rating backs that up. You looked dangerous whenever you got the flag, and 9 grabs led to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |