28 Jan 2026, 23:31
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 284 | 99 | 93 | 0 | 212 | 20.3 cm | 1.06 | 52% | 47% | 0:08 |
| -uh.StarzZz`- | 166 | 62 | 89 | 1 | 192 | 13.5 cm | 0.70 | 41% | 35% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 10 | 3 | 1 | 4 kills | |||
| Baki | 15 | 12 | 3 kills | ||||
| pho` | 11 | 6 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v4 Instagib CTF took place on CTF-UH-Bolt_vS0urCe between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 0:43 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 6 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:26, with pho` finishing for Red Team. That score set the closing shape of the match at 6-3.
pho` stood out as the main objective influence with 0 grabs, 2 captures, 19 returns, and an MVP score of 548. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 58 grabs, 39 pickups, 9 captures, 0 solos, 9 assists, 87 flag kills, 27 covers, 13 seals, 47 returns, 0 mid returns, 5 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 47% accuracy and 99 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 3 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: JugzZz logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 125 |
| 71 |
| 79 |
| 1 |
| 238 |
| - |
| 0.90 |
| 47% |
| 30% |
| 0:10 |
| Team Total | 575 | 232 | 261 | 2 | 642 | 16.9 cm | 0.89 | 47% | 37% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Baki | 185 | 105 | 71 | 0 | 252 | - | 1.48 | 60% | 44% | 0:11 |
| -cide- | 176 | 62 | 33 | 0 | 145 | 46.0 cm | 1.88 | 65% | 43% | 0:12 |
| JugzZz | 166 | 67 | 90 | 0 | 205 | - | 0.74 | 43% | 33% | 0:09 |
| newut | 95 | 27 | 38 | 0 | 94 | - | 0.71 | 42% | 29% | 0:07 |
| Team Total | 622 | 261 | 232 | 0 | 696 | 46.0 cm | 1.13 | 53% | 38% | 0:41 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 4 |
| 1 |
| 4 kills |
| Neddy | 15 | 1 | 3 kills |
| -uh.StarzZz`- | 6 | 2 kills |
| newut | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 1 | 1 | 18 kills | |||
| Baki | 3 | 9 kills | ||||
| pho` | 3 | 6 kills | ||||
| JugzZz | 1 | 5 kills | ||||
| Neddy | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| newut | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 2 | 1 | 0 | 0 | 26/15 | 0 | 3 | 5 | 0 | 0 | 19 | 3 | 548 |
| - | JugzZz | Attacker | 20 | 0 | 3 | 0 | 12 | 0/- | 0 | 6 | 2 | 0 | 1 | 5 | 2 | 303 |
| - | -uh.StarzZz`- | Attacker | 17 | 3 | 1 | 0 | 8 | 0/- | 0 | 11 | 7 | 0 | 0 | 2 | 0 | 301 |
| - | Baki | Attacker | 6 | 1 | 0 | 0 | 13 | 0/- | 0 | 5 | 9 | 0 | 0 | 5 | 0 | 289 |
| - | -cide- | Defender | 0 | 2 | 0 | 0 | 0 | 16/2 | 0 | 3 | 0 | 0 | 0 | 9 | 0 | 274 |
| - | Neddy | Attacker | 14 | 1 | 4 | 0 | 4 | 0/- | 0 | 10 | 0 | 0 | 0 | 2 | 0 | 238 |
| - | newut | Defender | 1 | 0 | 0 | 0 | 0 | 8/- | 0 | 1 | 4 | 0 | 0 | 5 | 0 | 163 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 24 | 24 | 24 | 0 | Good connection | |
| Neddy | 30000 | - | - | 35 | 35 | 36 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 97 | 100 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 89 | 91 | 94 | 0 | Good connection | |
| Baki | 25000 | 480 | 0Hz | 204 | 204 | 206 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.69x. Your defensive timing was good: 3 clutch returns cut off runs at important moments. Aim was a real positive at 47% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| JugzZz | Godlike | Attacker | You played a really good game here and your 1.27x rating shows it. 20 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 67-90 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -cide- | Dominating | Defender | You played well and finished above your usual level at 1.15x. Defensively, you had the volume with 16 defensive flag kills and 9 returns; your next gain is turning stops into clean resets. You fought efficiently: 62-33 with a 1.88 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Baki | Dominating | Attacker | You gave your team a strong contribution and finished at 1.15x. Excellent flag running from you: 6 grabs became 1 cap. You fought efficiently: 105-71 with a 1.48 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.10x, with room to turn steady play into a bigger influence. You were dangerous with the flag: 17 grabs led to 3 caps. I think survival was your main issue: 62-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Neddy | Stable | Attacker | I think you had a steady game at 0.96x; one or two stronger moments would lift it nicely. Your attacking runs had purpose, with 14 grabs leading to 1 cap. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Feeding | Defender | You had a rough game at 0.58x, so I think your goal should be to simplify and rebuild from safer plays. As a defender, you were busy around the flag with 8 defensive flag kills and 5 returns. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |