Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Feb 2026, 23:17
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 277 | 119 | 104 | 0 | 264 | 20.3 cm | 1.14 | 53% | 46% | 0:06 |
| Baki | 189 | 113 | 84 | 0 | 324 | - | 1.35 | 57% | 38% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 7 | 5 | 3 kills | ||||
| pho` | 19 | 6 | 3 | 4 kills | |||
| newut | 11 | 7 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 0:29 when JugzZz scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 6:39, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 3-5.
pho` stood out as the main objective influence with 0 grabs, 0 captures, 18 returns, and an MVP score of 587. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 58 grabs, 38 pickups, 8 captures, 1 solos, 7 assists, 86 flag kills, 44 covers, 0 seals, 48 returns, 44 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 46% accuracy and 119 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: Baki finished with 5 lama score from 113 kills and 54 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 155 |
| 68 |
| 96 |
| 0 |
| 206 |
| 46.0 cm |
| 0.71 |
| 41% |
| 33% |
| 0:06 |
| Team Total | 621 | 300 | 284 | 0 | 794 | 33.1 cm | 1.06 | 51% | 39% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 250 | 107 | 100 | 0 | 280 | - | 1.07 | 52% | 38% | 0:06 |
| newut | 206 | 98 | 92 | 0 | 260 | - | 1.07 | 52% | 38% | 0:07 |
| -uh.StarzZz`-FB | 149 | 79 | 108 | 0 | 235 | 13.5 cm | 0.73 | 42% | 37% | 0:06 |
| Team Total | 605 | 284 | 300 | 0 | 775 | 13.5 cm | 0.95 | 49% | 38% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 6 |
| 1 |
| 4 kills |
| Baki | 25 | 2 | 2 | 4 kills |
| -uh.StarzZz`- | 10 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 1 | 10 kills | ||||
| pho` | 5 | 8 kills | ||||
| newut | 1 | 6 kills | ||||
| JugzZz | 4 | 6 kills | ||||
| Baki | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 28/11 | 0 | 4 | 4 | 18 | 0 | 18 | 1 | 587 |
| - | JugzZz | Defender | 0 | 1 | 1 | 0 | 0 | 23/1 | 34 | 4 | 9 | 13 | 0 | 13 | 0 | 502 |
| - | -uh.StarzZz`- | Attacker | 21 | 4 | 1 | 0 | 2 | 0/- | 328 | 12 | 7 | 0 | 0 | 1 | 1 | 499 |
| - | newut | Attacker | 11 | 0 | 4 | 0 | 11 | 0/- | 138 | 8 | 13 | 7 | 0 | 8 | 1 | 477 |
| - | -cide- | Attacker | 16 | 2 | 0 | 1 | 10 | 0/- | 233 | 4 | 3 | 2 | 0 | 3 | 1 | 440 |
| - | Baki | Attacker | 10 | 1 | 1 | 0 | 12 | 0/- | 67 | 6 | 8 | 4 | 0 | 5 | 0 | 354 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 17 | 18 | 19 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 27 | 0 | Good connection | |
| Baki | 25000 | 480 | 0Hz | 202 | 204 | 205 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 12 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 91 | 95 | 97 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 98 | 100 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.62x. Your defensive timing was good: 13 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Defender | You played a really good game here and your 1.50x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns and 1 clutch return. Aim was a real positive at 46% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.38x. As an attacker, you kept pressure on the enemy base with 11 grabs; your next jump is converting more of those starts into completed runs. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Baki | Dominating | Attacker | You gave your team a strong contribution and finished at 1.13x. Very strong flag running: you made 10 grabs count with 1 cap. You fought efficiently: 113-84 with a 1.35 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.11x. Your grabs and running were a real strength, with 21 grabs turning into 4 caps. I think survival was your main issue: 79-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Dominating | Attacker | You gave your team more than expected here and finished at 1.11x. Your grabs and running were a real strength, with 16 grabs turning into 2 caps and 1 solo. I think survival was your main issue: 68-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |