Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 119.5 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Baki | 0 | - | - | - | - | - |
Baki: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
The kill feed is doing a lot of talking here: 1109 CTF kills backing up the profile. Very Good CTF: this is a real CTF contributor, with enough flag work to make the enemy base feel rented.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 5 CTF matches, 425 objective events, 1109 CTF kills, and 3328 MVP score. Per match that is 85.0 objective events, 221.8 kills, and 665.6 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 5 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 73 grabs, 31 pickups, 22 caps, and 14 solos. Finish rate is 21% from touches and 64% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 61 returns, 46 mid returns, 15 clutch returns, and 111 flag kills. That is 24.4 returns per CTF match, with 12% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 4 assists, 48 covers, and 0 seals, running at 10.4 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 51% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 80% wins from 8 games, enough for the server jury to call it hot streak. The map file keeps circling back to CTF-1on1-Midle-v2: 8 appearances with a 38% win rate.
PUG draft setup read: this player runs 119.5 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (104 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 425 objective actions: 73 grabs, 22 caps, 122 returns, 111 flag kills, and 52 support actions. That K/D says the aim has been causing paperwork.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.