Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Feb 2026, 21:43
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 288 | 107 | 78 | 0 | 301 | 13.5 cm | 1.37 | 58% | 39% | 0:08 | |
| 286 | 97 | 85 | 0 | 307 | 46.0 cm | 1.14 | 53% | 34% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 6 | 2 | 1 | 5 kills | |||
| 16 | 6 | 3 kills | |||||
| 15 | 4 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 14-0 in favour of Red Team.
The opening breakthrough came at 0:15 when newut scored for Red Team. Red Team created more scoring chances, converting 14 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:58, with -cide- finishing for Red Team. That score set the closing shape of the match at 14-0.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 20 returns, and an MVP score of 759. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 72 grabs, 19 pickups, 14 captures, 8 solos, 6 assists, 77 flag kills, 48 covers, 0 seals, 58 returns, 53 mid returns, 5 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 42% accuracy and 115 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: Baki finished with 22 lama score from 130 kills and 54 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 236 |
| 115 |
| 85 |
| 0 |
| 273 |
| - |
| 1.35 |
| 58% |
| 42% |
| 0:07 |
| Team Total | 810 | 319 | 248 | 0 | 881 | 29.7 cm | 1.29 | 56% | 38% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 308 | 118 | 222 | 0 | 599 | 46.0 cm | 0.53 | 35% | 27% | 0:11 | |
| 185 | 130 | 97 | 0 | 352 | - | 1.34 | 57% | 41% | 0:06 | |
| Team Total | 493 | 248 | 319 | 0 | 951 | 46.0 cm | 0.78 | 44% | 28% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 10 |
| 2 |
| 1 |
| 5 kills |
| 16 | 7 | 2 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 1 | 6 kills | |||||
| 4 | 6 kills | |||||
| 3 | 5 kills | |||||
| 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 0 | 1 | 1 | 0 | 0 | 22/6 | 0 | 4 | 15 | 18 | 0 | 20 | 2 | 759 | |
| -🇩🇪 | Attacker | 13 | 0 | 0 | 0 | 30 | 0/- | 0 | 2 | 4 | 19 | 0 | 20 | 2 | 609 | |
| -🇫🇷 | Attacker | 21 | 11 | 2 | 7 | 4 | 0/- | 0 | 9 | 8 | 3 | 0 | 4 | 1 | 603 | |
| -🇺🇸 |
| Attacker |
| 21 |
| 2 |
| 3 |
| 1 |
| 8 |
| 0/- |
| 0 |
| 2 |
| 18 |
| 6 |
| 0 |
| 6 |
| 0 |
| 519 |
| -🇨🇱 | Attacker | 17 | 0 | 0 | 0 | 13 | 0/- | 0 | 2 | 3 | 7 | 0 | 8 | 0 | 429 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 9 | 11 | 16 | 0 | Variable ping | ||
| 30000 | 0 | 240Hz | 91 | 94 | 97 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 16 | 17 | 19 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 25 | 33 | 41 | 1 | Occasional lag spikes | ||
| 25000 | 480 | 0Hz | 211 | 213 | 215 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.90x. Your attacking runs had purpose, with 21 grabs leading to 11 caps and 7 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.60x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns and 2 clutch returns. You fought efficiently: 107-78 with a 1.37 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.57x. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 118-222 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.43x. Your grabs and running were a real strength, with 21 grabs turning into 2 caps and 1 solo. You fought efficiently: 115-85 with a 1.35 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | I think you had a steady game at 1.03x; one or two stronger moments would lift it nicely. 17 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You fought efficiently: 130-97 with a 1.34 K/D, and I think you played your role in the team well. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |