Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jan 2026, 23:18
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 212 | 83 | 98 | 0 | 250 | 13.5 cm | 0.85 | 46% | 38% | 0:06 |
| pho` | 205 | 81 | 104 | 0 | 252 | 20.3 cm | 0.78 | 44% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 14 | 3 | 2 | 1 | 5 kills | ||
| Baki | 21 | 6 | 2 | 4 kills | |||
| JugzZz | 17 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 6-2 in favour of Red Team.
The opening breakthrough came at 0:34 when Neddy scored for Red Team. Red Team created more scoring chances, converting 6 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:43, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 6-2.
-uh.StarzZz`- stood out as the main objective influence with 19 grabs, 3 captures, 8 returns, and an MVP score of 600. JugzZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 50 grabs, 45 pickups, 8 captures, 0 solos, 12 assists, 86 flag kills, 50 covers, 0 seals, 40 returns, 36 mid returns, 4 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 83 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: JugzZz produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 183 |
| 95 |
| 101 |
| 0 |
| 317 |
| - |
| 0.94 |
| 48% |
| 30% |
| 0:06 |
| Team Total | 600 | 259 | 303 | 0 | 819 | 16.9 cm | 0.85 | 46% | 34% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 257 | 101 | 89 | 0 | 301 | - | 1.13 | 53% | 34% | 0:07 |
| Baki | 223 | 113 | 87 | 0 | 347 | - | 1.30 | 57% | 38% | 0:07 |
| newut | 149 | 89 | 83 | 0 | 250 | - | 1.07 | 52% | 36% | 0:07 |
| Team Total | 629 | 303 | 259 | 0 | 898 | - | 1.17 | 54% | 36% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 5 |
| 1 |
| 5 kills |
| pho` | 13 | 1 | 4 kills |
| -uh.StarzZz`- | 11 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 3 | 6 kills | ||||
| Baki | 3 | 6 kills | ||||
| JugzZz | 1 | 6 kills | ||||
| newut | 3 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 19 | 3 | 3 | 0 | 14 | 0/- | 298 | 8 | 9 | 8 | 0 | 8 | 0 | 600 |
| - | pho` | Attacker | 7 | 1 | 5 | 0 | 10 | 0/- | 256 | 14 | 12 | 6 | 0 | 7 | 1 | 567 |
| - | JugzZz | Defender | 2 | 1 | 0 | 0 | 0 | 25/13 | 53 | 2 | 7 | 10 | 0 | 11 | 2 | 505 |
| - |
| Defender |
| 0 |
| 2 |
| 3 |
| 0 |
| 0 |
| 12/- |
| 45 |
| 8 |
| 8 |
| 6 |
| 0 |
| 6 |
| 0 |
| 384 |
| - | Baki | Attacker | 9 | 0 | 0 | 0 | 19 | 0/- | 25 | 2 | 11 | 5 | 0 | 6 | 1 | 374 |
| - | newut | Attacker | 13 | 1 | 1 | 0 | 6 | 0/- | 122 | 11 | 3 | 1 | 0 | 2 | 0 | 319 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 8 | 10 | 11 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 24 | 25 | 25 | 0 | Good connection | |
| Neddy | 30000 | - | - | 35 | 35 | 35 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 91 | 96 | 100 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 89 | 91 | 92 | 0 | Good connection | |
| Baki | 25000 | 480 | 0Hz | 213 | 214 | 215 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | You played a really good game here and your 1.67x rating shows it. You helped keep the score under control with 10 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.47x. Your attacking runs had purpose, with 19 grabs leading to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.29x. Your flag work was one of your best areas, with 7 grabs producing 1 cap. I think survival was your main issue: 81-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Baki | Dominating | Attacker | You gave your team a strong contribution and finished at 1.23x. 9 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You fought efficiently: 113-87 with a 1.30 K/D, and I think you played your role in the team well. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Neddy | Dominating | Defender | I think this was a good step up from your normal game, with a 1.21x rating. You helped keep the score under control with 6 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| newut | Stable | Attacker | I think you had a steady game at 0.96x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 13 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |