Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Feb 2026, 19:28
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Baki | 349 | 167 | 74 | 0 | 400 | - | 2.26 | 69% | 49% | 0:08 |
| pho` | 254 | 101 | 82 | 0 | 261 | 20.3 cm | 1.23 | 55% | 39% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 12 | 4 | 3 | 3 | 5 kills | ||
| Baki | 21 | 15 | 7 | 2 | 5 kills | ||
| Broken_Soul | 11 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 12-3 in favour of Red Team.
The opening breakthrough came at 0:22 when Baki scored for Red Team. Red Team created more scoring chances, converting 12 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:54, with Skirmish finishing for Blue Team. That score set the closing shape of the match at 12-3.
Baki stood out as the main objective influence with 18 grabs, 8 captures, 4 returns, and an MVP score of 1085. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 70 grabs, 24 pickups, 15 captures, 8 solos, 9 assists, 79 flag kills, 49 covers, 0 seals, 55 returns, 50 mid returns, 5 clutch returns, and 0 cherry picks.
Baki supplied the sharpest shooting numbers, finishing with 49% accuracy and 167 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. No major flag-touch case this time, but the file remains open because the community has standards to lower.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 194 |
| 91 |
| 89 |
| 0 |
| 285 |
| - |
| 1.02 |
| 51% |
| 32% |
| 0:07 |
| Team Total | 797 | 359 | 245 | 0 | 946 | 20.3 cm | 1.47 | 59% | 41% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 210 | 88 | 113 | 0 | 340 | 46.0 cm | 0.78 | 44% | 27% | 0:05 |
| Broken_Soul | 186 | 75 | 127 | 0 | 266 | 58.3 cm | 0.59 | 37% | 29% | 0:05 |
| SkirmishFB | 165 | 82 | 119 | 0 | 306 | - | 0.69 | 41% | 32% | 0:05 |
| Team Total | 561 | 245 | 359 | 0 | 912 | 52.1 cm | 0.68 | 41% | 29% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 7 |
| 3 kills |
| -cide- | 13 | 2 | 3 kills |
| Skirmish | 9 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 5 | 1 | 13 kills | |||
| Baki | 7 | 9 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -uh.PreDaToR- | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Skirmish | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Baki | Attacker | 18 | 8 | 1 | 5 | 8 | 0/- | 769 | 8 | 21 | 4 | 0 | 4 | 0 | 1085 |
| - | pho` | Defender | 0 | 2 | 1 | 0 | 0 | 20/8 | 71 | 6 | 9 | 17 | 0 | 18 | 0 | 664 |
| - | -uh.PreDaToR- | Attacker | 23 | 2 | 5 | 2 | 5 | 0/- | 360 | 3 | 12 | 4 | 0 | 4 | 1 | 643 |
| - | -cide- | Defender | 0 | 0 | 0 | 0 | 0 | 20/3 | 33 | 0 | 3 | 13 | 0 | 13 | 2 | 489 |
| - | Broken_Soul | Attacker | 9 | 2 | 1 | 1 | 12 | 0/- | 168 | 4 | 1 | 7 | 0 | 9 | 1 | 486 |
| - | Skirmish | Attacker | 20 | 1 | 1 | 0 | 14 | 0/- | 99 | 3 | 3 | 5 | 0 | 7 | 1 | 327 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 30000 | - | - | 31 | 35 | 40 | 0 | Sawtooth variation | |
| Baki | 25000 | 480 | 0Hz | 212 | 214 | 217 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 23 | 26 | 60 | 1 | Occasional lag spikes | |
| Skirmish | 30000 | 299 | - | 76 | 77 | 79 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 18 | 20 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 19 | 20 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Baki | Godlike | Attacker | You put together a top-level game here and finished at 2.35x. You gave the enemy defence problems and backed it up with 8 caps and 5 solos from 18 grabs. You fought efficiently: 167-74 with a 2.26 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.PreDaToR- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.51x. You looked dangerous whenever you got the flag, and 23 grabs led to 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.42x. Your defensive timing was good: 17 mid returns cut off runs at important moments. 55% efficiency shows the fight selection was generally good. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Dominating | Defender | You gave your team a strong contribution and finished at 1.19x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 2 clutch returns. I think survival was your main issue: 88-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Dominating | Attacker | You played well and finished above your usual level at 1.18x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 9 grabs. I think survival was your main issue: 75-127 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Skirmish | Stable | Attacker | I think you had a steady game at 0.97x; one or two stronger moments would lift it nicely. Your attacking runs had purpose, with 20 grabs leading to 1 cap. I think survival was your main issue: 82-119 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |