Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 91 | 58% | 213 | 590 | 213 | Volatile |
<{xan}>Joschde: the type of player who makes people check their ping, their mouse, and then their life choices.
The kill feed is doing a lot of talking here: 12207 CTF kills backing up the profile. Elite CTF: this is premium CTF nonsense: volume, results, and enough objective damage to make defenders pretend they were covering mid.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 91 CTF matches, 7178 objective events, 12207 CTF kills, and 47824 MVP score. Per match that is 78.9 objective events, 134.1 kills, and 525.5 MVP score, which is enough maths to make voice chat go quiet for half a second. 91 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 1471 grabs, 482 pickups, 229 caps, and 112 solos. Finish rate is 12% from touches and 49% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 905 returns, 557 mid returns, 192 clutch returns, and 2171 flag kills. That is 18.2 returns per CTF match, with 12% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 128 assists, 900 covers, and 31 seals, running at 11.6 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 43% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 30% wins from 20 games, enough for the server jury to call it mixed form. The map file keeps circling back to CTF-1on1-Midle-v2: 15 appearances with a 33% win rate.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 7178 objective actions: 1471 grabs, 229 caps, 1654 returns, 2171 flag kills, and 1059 support actions. Those clutch returns say the best enemy run is never safe until the scoreboard actually changes.