Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Jan 2026, 22:05
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 290 | 114 | 116 | 0 | 291 | 20.3 cm | 0.98 | 50% | 39% | 0:05 | |
| 176 | 64 | 112 | 0 | 244 | 58.3 cm | 0.57 | 36% | 26% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 5 | 1 | 1 | 5 kills | |||
| 19 | 5 | 2 | 1 | 5 kills | |||
| 12 | 2 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 2-9 in favour of Blue Team.
The opening breakthrough came at 0:27 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:32, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-9.
-uh.StarzZz`- stood out as the main objective influence with 24 grabs, 4 captures, 11 returns, and an MVP score of 901. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 86 grabs, 28 pickups, 11 captures, 7 solos, 3 assists, 103 flag kills, 37 covers, 0 seals, 74 returns, 64 mid returns, 10 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 117 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 3 close-save returns, also known as deleting someone else's highlight clip.
| 163 |
| 110 |
| 89 |
| 0 |
| 327 |
| - |
| 1.24 |
| 55% |
| 35% |
| 0:07 |
| Team Total | 629 | 288 | 317 | 0 | 862 | 39.3 cm | 0.91 | 48% | 34% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 290 | 117 | 104 | 0 | 297 | 13.5 cm | 1.13 | 53% | 40% | 0:06 | |
| 256 | 92 | 88 | 0 | 235 | - | 1.05 | 51% | 39% | 0:07 | |
| 254 | 108 | 96 | 0 | 284 | 46.0 cm | 1.13 | 53% | 38% | 0:06 | |
| Team Total | 800 | 317 | 288 | 0 | 816 | 29.7 cm | 1.10 | 52% | 39% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 5 |
| 4 |
| 4 kills |
| 16 | 7 | 1 | 4 kills |
| 10 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 7 kills | |||||
| 2 | 7 kills | |||||
| 2 | 7 kills | |||||
| 3 | 5 kills | |||||
| 1 | 5 kills | |||||
| 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 24 | 4 | 3 | 4 | 18 | 0/- | 447 | 5 | 7 | 8 | 0 | 11 | 2 | 901 | |
| -🇳🇱 | Attacker | 20 | 5 | 0 | 1 | 9 | 0/- | 386 | 10 | 11 | 5 | 0 | 7 | 3 | 820 | |
| -🇬🇧 | Defender | 2 | 0 | 0 | 0 | 0 | 24/4 | 67 | 0 | 7 | 19 | 0 | 20 | 1 | 713 | |
| -🇬🇧 | Defender | 1 | 0 | 0 | 0 | 0 | 30/9 | 0 | 4 | 4 | 18 | 0 | 19 | 1 | 577 | |
| -🇬🇧 | Attacker | 9 | 2 | 0 | 2 | 11 | 0/- | 200 | 4 | 3 | 7 | 0 | 9 | 2 | 509 | |
| -🇩🇪 | Attacker | 30 | 0 | 0 | 0 | 11 | 0/- | 0 | 5 | 5 | 7 | 0 | 8 | 1 | 322 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 111 | 138 | 142 | 0 | Variable ping | ||
| 30000 | - | - | 27 | 28 | 30 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 24 | 25 | 26 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 9 | 10 | 14 | 0 | Minor variation | ||
| 30000 | - | - | 19 | 21 | 23 | 0 | Bumpy connection | ||
| 30000 | 360 | 240Hz | 28 | 29 | 30 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 1.91x. Your attacking runs had purpose, with 24 grabs leading to 4 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.75x. You carried real threat on attack, turning 20 grabs into 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Defender | This was excellent work from you, with your match rating landing at 1.54x. You helped keep the score under control with 19 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.38x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.15x. Your flag work was one of your best areas, with 9 grabs producing 2 caps and 2 solos. I think survival was your main issue: 64-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You were close to your usual level at 0.91x, with room to turn steady play into a bigger influence. As an attacker, you kept pressure on the enemy base with 30 grabs; your next jump is converting more of those starts into completed runs. 55% efficiency shows the fight selection was generally good. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |