Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Dec 2025, 19:28
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 248 | 103 | 94 | 0 | 265 | 46.0 cm | 1.10 | 52% | 39% | 0:07 |
| <{xan}>Joschde | 220 | 107 | 85 | 0 | 310 | - | 1.26 | 56% | 35% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 18 | 5 | 3 | 4 kills | |||
| Broken_Soul | 9 | 1 | 3 kills | ||||
| -cide- | 18 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 1:30 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:27, with pho` finishing for Blue Team. That score set the closing shape of the match at 4-5.
-cide- stood out as the main objective influence with 0 grabs, 1 capture, 18 returns, and an MVP score of 636. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 62 grabs, 36 pickups, 9 captures, 1 solos, 10 assists, 89 flag kills, 41 covers, 0 seals, 53 returns, 47 mid returns, 6 clutch returns, and 5 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 39% accuracy and 103 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 5 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: <{xan}>Joschde logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 156 |
| 62 |
| 83 |
| 0 |
| 242 |
| 58.3 cm |
| 0.75 |
| 43% |
| 26% |
| 0:07 |
| Team Total | 624 | 272 | 262 | 0 | 817 | 52.1 cm | 1.04 | 51% | 33% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 264 | 97 | 91 | 0 | 292 | 46.0 cm | 1.07 | 52% | 33% | 0:07 |
| pho`FB | 191 | 91 | 86 | 0 | 263 | 20.3 cm | 1.06 | 51% | 35% | 0:07 |
| -uh.StarzZz`- | 163 | 74 | 95 | 0 | 211 | 13.5 cm | 0.78 | 44% | 36% | 0:06 |
| Team Total | 618 | 262 | 272 | 0 | 766 | 26.6 cm | 0.96 | 49% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 4 |
| 1 |
| 1 |
| 5 kills |
| pho` | 14 | 1 | 1 | 5 kills |
| -uh.StarzZz`- | 10 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 2 | 6 kills | ||||
| Broken_Soul | 2 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| pho` | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Defender | 0 | 1 | 2 | 0 | 0 | 27/15 | 45 | 5 | 6 | 18 | 0 | 18 | 1 | 636 |
| - | -cide- | Attacker | 15 | 2 | 1 | 0 | 21 | 0/- | 162 | 5 | 7 | 14 | 1 | 14 | 1 | 588 |
| - | -uh.StarzZz`- | Attacker | 18 | 1 | 3 | 0 | 8 | 0/- | 329 | 10 | 4 | 2 | 0 | 3 | 0 | 534 |
| - | pho` | Attacker | 12 | 3 | 0 | 1 | 8 | 0/- | 126 | 6 | 10 | 5 | 1 | 7 | 2 | 472 |
| - | <{xan}>Joschde | Attacker | 16 | 0 | 3 | 0 | 14 | 0/- | 212 | 4 | 11 | 2 | 3 | 4 | 1 | 416 |
| - | Broken_Soul | Defender | 1 | 2 | 1 | 0 | 0 | 11/- | 25 | 6 | 3 | 6 | 0 | 7 | 1 | 341 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 29 | 0 | Bumpy connection | |
| <{xan}>Joschde | 30000 | - | - | 24 | 25 | 25 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 16 | 19 | 0 | Rhythmic fluctuation | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 16 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 22 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.71x. Your defensive timing was good: 18 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.65x. Your attacking play was strong, especially because you turned 15 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| <{xan}>Joschde | Dominating | Attacker | You played well and finished above your usual level at 1.20x. You created plenty of starts with 16 grabs; now try to turn more of them into pickups, covers, or caps. You fought efficiently: 107-85 with a 1.26 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| pho` | Dominating | Attacker | You had a positive match and your 1.20x rating backs that up. Very strong flag running: you made 12 grabs count with 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| -uh.StarzZz`- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.13x. Excellent flag running from you: 18 grabs became 1 cap. I think survival was your main issue: 74-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Stable | Defender | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 6 mid returns and 1 clutch return. I think survival was your main issue: 62-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |