Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Nov 2025, 23:45
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 388 | 153 | 122 | 0 | 392 | 46.0 cm | 1.25 | 56% | 39% | 0:05 | |
| 301 | 156 | 138 | 0 | 397 | - | 1.13 | 53% | 40% | 0:04 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 84 | ||
| 69 | ||
| 79 | ||
| 77 |
| Killer | Victim | |
|---|---|---|
| 69 | ||
| 76 | ||
| 53 | ||
| 62 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 9 | 3 | 2 | 5 kills | |||
| 21 | 9 | 5 | 5 | 5 kills | |||
| 22 | 10 | 3 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 7-5 in favour of Red Team.
The opening breakthrough came at 1:40 when -cide- scored for Red Team. Red Team created more scoring chances, converting 7 of the 12 captures. Momentum changed hands 2 times as the scoreline developed. 7 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:28, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 7-5.
-cide- stood out as the main objective influence with 20 grabs, 4 captures, 8 returns, and an MVP score of 1048. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 53 grabs, 47 pickups, 12 captures, 4 solos, 5 assists, 87 flag kills, 45 covers, 0 seals, 40 returns, 31 mid returns, 9 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 145 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 34 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 689 | 309 | 260 | 0 | 789 | 46.0 cm | 1.19 | 54% | 40% | 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 328 | 145 | 163 | 0 | 356 | 20.3 cm | 0.89 | 47% | 41% | 0:04 | |
| 286 | 115 | 146 | 0 | 332 | 13.5 cm | 0.79 | 44% | 36% | 0:04 | |
| Team Total | 614 | 260 | 309 | 0 | 688 | 16.9 cm | 0.84 | 46% | 39% | 0:09 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 8 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 1 | 10 kills | ||||
| 4 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 20 | 4 | 1 | 1 | 22 | 0/- | 497 | 14 | 18 | 5 | 0 | 8 | 4 | 1048 | |
| -🇬🇧 | Attacker | 14 | 4 | 1 | 1 | 20 | 0/- | 498 | 17 | 3 | 7 | 0 | 9 | 1 | 895 | |
| -🇬🇧 | Attacker | 6 | 1 | 1 | 0 | 27 | 0/- | 2 | 8 | 10 | 14 | 0 | 16 | 3 | 710 | |
| -🇩🇪 | Attacker | 13 | 3 | 2 | 2 | 18 | 0/- | 203 | 8 | 14 | 5 | 0 | 7 | 1 | 642 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 24 | 26 | 27 | 0 | Minor variation | ||
| 30000 | - | - | 24 | 24 | 25 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.04x. Very strong flag running: you made 20 grabs count with 4 caps and 1 solo. You fought efficiently: 153-122 with a 1.25 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.51x. Your attacking runs had purpose, with 14 grabs leading to 4 caps and 1 solo. I think survival was your main issue: 115-146 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.45x. You gave the enemy defence problems and backed it up with 1 cap from 6 grabs. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.38x. You carried real threat on attack, turning 13 grabs into 3 caps and 2 solos. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |