Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Nov 2025, 19:57
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 203 | 173 | 78 | 0 | 642 | - | 2.22 | 69% | 30% | 0:12 |
| -cide- | 196 | 106 | 138 | 0 | 406 | 46.0 cm | 0.77 | 43% | 26% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 25 | 7 | 4 | 2 | 5 kills | ||
| pho` | 17 | 7 | 2 | 4 kills | |||
| crTz][uTh | 15 | 6 | 3 kills | ||||
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Generated from the match events and player statistics.
A hard-fought game of 4v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 7-0 in favour of Red Team.
The opening breakthrough came at 1:07 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 7 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 16:09, with pho` finishing for Red Team. That score set the closing shape of the match at 7-0.
-cide- stood out as the main objective influence with 3 grabs, 0 captures, 15 returns, and an MVP score of 626. -cide- anchored the recovery work with 15 total returns.
Objective ledger for the match: 36 grabs, 23 pickups, 7 captures, 1 solos, 10 assists, 51 flag kills, 35 covers, 0 seals, 28 returns, 28 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 30% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 3 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: <{xan}>Joschde finished with 103 lama score from 173 kills and 35 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 177 |
| 140 |
| 88 |
| 0 |
| 725 |
| 20.3 cm |
| 1.59 |
| 61% |
| 28% |
| 0:11 |
| -uh.StarzZz`- | 148 | 108 | 128 | 0 | 563 | 13.5 cm | 0.84 | 46% | 30% | 0:07 |
| Team Total | 724 | 527 | 432 | 0 | 2336 | 26.6 cm | 1.22 | 55% | 29% | 0:39 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 325 | 211 | 273 | 0 | 1074 | 46.0 cm | 0.77 | 44% | 26% | 0:14 |
| crTz][uThFB | 193 | 115 | 104 | 0 | 703 | - | 1.11 | 53% | 22% | 0:09 |
| fro"Zele'k* | 135 | 106 | 150 | 0 | 424 | - | 0.71 | 41% | 25% | 0:06 |
| Team Total | 653 | 432 | 527 | 0 | 2201 | 46.0 cm | 0.82 | 45% | 24% | 0:32 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 35 |
| 7 |
| 1 |
| 4 kills |
| -cide- | 15 | 4 | 3 kills |
| -uh.StarzZz`- | 19 | 2 | 2 | 4 kills |
| fro"Zele'k* | 18 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 5 | 2 | 1 | 23 kills | ||
| pho` | 7 | 9 kills | ||||
| crTz][uTh | 3 | 9 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| fro"Zele'k* | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Defender | 3 | 0 | 0 | 0 | 0 | 21/15 | 0 | 0 | 2 | 15 | 0 | 15 | 0 | 626 |
| - | crTz][uTh | Defender | 0 | 0 | 0 | 0 | 0 | 17/9 | 0 | 0 | 0 | 4 | 0 | 4 | 0 | 356 |
| - | -cide- | Attacker | 14 | 3 | 3 | 0 | 3 | 0/- | 0 | 9 | 9 | 3 | 0 | 3 | 0 | 338 |
| - | pho` | Defender | 0 | 2 | 2 | 0 | 0 | 1/- | 0 | 6 | 8 | 1 | 0 | 1 | 0 | 266 |
| - | -uh.StarzZz`- | Attacker | 16 | 2 | 4 | 1 | 1 | 0/- | 0 | 6 | 2 | 1 | 0 | 1 | 0 | 251 |
| - | fro"Zele'k* | Defender | 3 | 0 | 0 | 0 | 0 | 6/- | 0 | 1 | 0 | 3 | 0 | 3 | 0 | 246 |
| - | <{xan}>Joschde | Defender | 0 | 0 | 1 | 0 | 0 | 2/- | 0 | 1 | 14 | 1 | 0 | 1 | 0 | 187 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 27 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | |
| <{xan}>Joschde | 30000 | - | - | 24 | 25 | 25 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 41 | 55 | 69 | 1 | Occasional lag spikes | |
| crTz][uTh | 30000 | - | - | 76 | 76 | 77 | 0 | Good connection | |
| fro"Zele'k* | 30000 | - | - | 33 | 34 | 35 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.97x. You helped keep the score under control with 15 mid returns. I think survival was your main issue: 211-273 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| crTz][uTh | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.59x. Your defensive timing was good: 4 mid returns cut off runs at important moments. The volume of fights was there, but 22% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.33x. You looked dangerous whenever you got the flag, and 14 grabs led to 3 caps. I think survival was your main issue: 106-138 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Stable | Defender | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. You helped keep the score under control with 1 mid return. You fought efficiently: 140-88 with a 1.59 K/D, and I think you played your role in the team well. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| <{xan}>Joschde | Stable | Defender | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. Your defensive timing was good: 1 mid return cut off runs at important moments. You fought efficiently: 173-78 with a 2.22 K/D, and I think you played your role in the team well. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 16 grabs turning into 2 caps and 1 solo. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| fro"Zele'k* | Struggling | Defender | You were below your usual level at 0.83x, so cleaner decisions and timing will matter most for you. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns. I think survival was your main issue: 106-150 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |