Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Feb 2026, 00:23
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>JoschdeFB | 255 | 96 | 77 | 3 | 236 | - | 1.25 | 55% | 42% | 0:17 |
| ownage | 251 | 107 | 80 | 4 | 249 | - | 1.34 | 56% | 43% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 5 | 3 | 1 | 4 kills | |||
| pho` | 11 | 1 | 3 kills | ||||
| <{xan}>Joschde | 12 | 7 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 6-9 in favour of Blue Team.
The opening breakthrough came at 0:14 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 10:30, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 6-9.
-uh.StarzZz`- stood out as the main objective influence with 23 grabs, 6 captures, 5 returns, and an MVP score of 829. <{xan}>Joschde made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 80 grabs, 27 pickups, 15 captures, 8 solos, 6 assists, 89 flag kills, 21 covers, 1 seals, 61 returns, 0 mid returns, 6 clutch returns, and 5 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 84 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Broken_Soul logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Zo-^ |
| 101 |
| 52 |
| 69 |
| 2 |
| 230 |
| - |
| 0.75 |
| 42% |
| 24% |
| 0:09 |
| Team Total | 607 | 255 | 226 | 9 | 715 | - | 1.13 | 53% | 36% | 0:36 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 213 | 77 | 78 | 1 | 223 | 13.5 cm | 0.99 | 49% | 36% | 0:08 |
| pho` | 208 | 84 | 84 | 0 | 206 | 20.3 cm | 1.00 | 50% | 43% | 0:07 |
| Broken_Soul | 132 | 65 | 93 | 0 | 192 | 58.3 cm | 0.70 | 41% | 34% | 0:07 |
| Team Total | 553 | 226 | 255 | 1 | 621 | 30.7 cm | 0.89 | 47% | 38% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 5 |
| 1 |
| 4 kills |
| Zo-^ | 3 | 1 | 1 | 4 kills |
| Broken_Soul | 6 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 9 kills | ||||
| pho` | 2 | 8 kills | ||||
| <{xan}>Joschde | 3 | 7 kills | ||||
| ownage | 1 | 5 kills | ||||
| Zo-^ | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 23 | 6 | 2 | 2 | 8 | 0/- | 742 | 8 | 1 | 0 | 0 | 5 | 0 | 829 |
| - | ownage | Attacker | 26 | 5 | 1 | 5 | 12 | 0/- | 500 | 6 | 5 | 0 | 0 | 8 | 1 | 648 |
| - | <{xan}>Joschde | Attacker | 5 | 1 | 0 | 0 | 29 | 0/- | 62 | 3 | 3 | 0 | 2 | 18 | 3 | 405 |
| - | pho` | Defender | 0 | 1 | 1 | 0 | 0 | 24/6 | 1 | 4 | 3 | 0 | 0 | 19 | 1 | 351 |
| - | Broken_Soul | Attacker | 19 | 2 | 1 | 1 | 7 | 0/- | 156 | 5 | 4 | 0 | 3 | 5 | 1 | 265 |
| - | Zo-^ | Attacker | 7 | 0 | 1 | 0 | 9 | 0/- | 38 | 1 | 5 | 0 | 0 | 6 | 0 | 197 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 25000 | 320 | 0Hz | 49 | 50 | 54 | 0 | Minor variation | |
| ownage | 30000 | - | - | 114 | 136 | 154 | 0 | Sawtooth variation | |
| <{xan}>Joschde | 30000 | - | - | 26 | 28 | 34 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 12 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 18 | 18 | 20 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Attacker | Well played, this was a fantastic performance at 1.75x. Very strong flag running: you made 26 grabs count with 5 caps and 5 solos. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.68x. Your attacking play was strong, especially because you turned 23 grabs into 6 caps and 2 solos. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| <{xan}>Joschde | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.30x. You were dangerous with the flag: 5 grabs led to 1 cap. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| pho` | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.11x. Your defensive timing was good: 1 clutch return cut off runs at important moments. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.97x, with room to turn steady play into a bigger influence. Very strong flag running: you made 19 grabs count with 2 caps and 1 solo. I think survival was your main issue: 65-93 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Zo-^ | Struggling | Attacker | You were below your usual level at 0.89x, so cleaner decisions and timing will matter most for you. You kept looking for the flag with 7 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 52-69 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |