Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Jan 2026, 22:24
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>JoschdeFB | 293 | 122 | 76 | 0 | 322 | - | 1.61 | 62% | 39% | 0:08 |
| pho` | 208 | 104 | 95 | 0 | 260 | 20.3 cm | 1.09 | 52% | 41% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 12 | 10 | 1 | 3 | 5 kills | ||
| pho` | 14 | 6 | 1 | 5 kills | |||
| -cide- | 16 | 2 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-2 in favour of Red Team.
The opening breakthrough came at 0:22 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 5 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:21, with <{xan}>Joschde finishing for Red Team on a solo run. That score set the closing shape of the match at 5-2.
<{xan}>Joschde stood out as the main objective influence with 16 grabs, 2 captures, 12 returns, and an MVP score of 762. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 63 grabs, 41 pickups, 7 captures, 1 solos, 8 assists, 96 flag kills, 37 covers, 0 seals, 54 returns, 46 mid returns, 8 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 104 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 171 |
| 71 |
| 89 |
| 0 |
| 238 |
| 58.3 cm |
| 0.80 |
| 44% |
| 30% |
| 0:07 |
| Team Total | 672 | 297 | 260 | 0 | 820 | 39.3 cm | 1.14 | 53% | 37% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 224 | 76 | 96 | 0 | 233 | - | 0.79 | 44% | 33% | 0:06 |
| -cide- | 206 | 95 | 105 | 0 | 263 | 46.0 cm | 0.90 | 48% | 36% | 0:06 |
| -uh.StarzZz`- | 169 | 89 | 96 | 0 | 269 | 13.5 cm | 0.93 | 48% | 35% | 0:06 |
| Team Total | 599 | 260 | 297 | 0 | 765 | 29.7 cm | 0.88 | 47% | 35% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 1 |
| 5 kills |
| Broken_Soul | 5 | 4 | 3 kills |
| -uh.StarzZz`- | 13 | 3 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 5 | 6 kills | ||||
| pho` | 1 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| localhero | 2 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | <{xan}>Joschde | Attacker | 16 | 2 | 3 | 1 | 20 | 0/- | 331 | 8 | 9 | 9 | 0 | 12 | 3 | 762 |
| - | localhero | Defender | 1 | 0 | 1 | 0 | 0 | 26/13 | 23 | 6 | 4 | 12 | 0 | 13 | 1 | 540 |
| - | -cide- | Attacker | 9 | 1 | 1 | 0 | 14 | 0/- | 81 | 8 | 8 | 5 | 0 | 7 | 3 | 449 |
| - |
| Attacker |
| 14 |
| 3 |
| 1 |
| 0 |
| 14 |
| 0/- |
| 136 |
| 13 |
| 6 |
| 7 |
| 0 |
| 7 |
| 0 |
| 449 |
| - | Broken_Soul | Defender | 0 | 0 | 1 | 0 | 0 | 12/1 | 33 | 4 | 5 | 11 | 0 | 11 | 0 | 405 |
| - | -uh.StarzZz`- | Attacker | 23 | 1 | 1 | 0 | 10 | 0/- | 95 | 2 | 5 | 2 | 0 | 4 | 1 | 383 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 27 | 28 | 29 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 23 | 24 | 25 | 0 | Good connection | |
| <{xan}>Joschde | 30000 | - | - | 117 | 142 | 147 | 0 | Variable ping | |
| localhero | 30000 | - | - | 19 | 21 | 27 | 0 | Variable ping | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 29 | 29 | 32 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| <{xan}>Joschde | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.79x. Very strong flag running: you made 16 grabs count with 2 caps and 1 solo. You fought efficiently: 122-76 with a 1.61 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.39x. You helped keep the score under control with 12 mid returns and 1 clutch return. I think survival was your main issue: 76-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.30x. You carried real threat on attack, turning 9 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Dominating | Attacker | You had a positive match and your 1.23x rating backs that up. Your attacking runs had purpose, with 14 grabs leading to 3 caps. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Defender | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. Your defensive timing was good: 11 mid returns cut off runs at important moments. I think survival was your main issue: 71-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. Your attacking play was strong, especially because you turned 23 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |