Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Feb 2026, 00:09
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 250 | 122 | 92 | 0 | 331 | - | 1.33 | 57% | 41% | 0:07 |
| ownageFB | 209 | 132 | 97 | 0 | 330 | - | 1.36 | 58% | 40% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 21 | 4 | 2 | 1 | 5 kills | ||
| ownage | 13 | 7 | 5 | 2 | 5 kills | ||
| pho` | 23 | 3 | 5 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 1-18 in favour of Blue Team.
The opening breakthrough came at 0:21 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 18 of the 19 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:02, with pho` finishing for Blue Team. That score set the closing shape of the match at 1-18.
-uh.StarzZz`- stood out as the main objective influence with 30 grabs, 8 captures, 6 returns, and an MVP score of 1533. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 84 grabs, 41 pickups, 19 captures, 5 solos, 15 assists, 106 flag kills, 52 covers, 0 seals, 65 returns, 57 mid returns, 8 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 123 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Zo-^ |
| 137 |
| 44 |
| 92 |
| 0 |
| 290 |
| - |
| 0.48 |
| 32% |
| 17% |
| 0:07 |
| Team Total | 596 | 298 | 281 | 0 | 951 | - | 1.06 | 51% | 33% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 377 | 123 | 106 | 0 | 256 | 20.3 cm | 1.16 | 54% | 48% | 0:06 |
| -uh.StarzZz`- | 361 | 106 | 92 | 0 | 304 | 13.5 cm | 1.15 | 54% | 39% | 0:07 |
| Broken_Soul | 228 | 52 | 100 | 0 | 217 | 58.3 cm | 0.52 | 34% | 25% | 0:06 |
| Team Total | 966 | 281 | 298 | 0 | 777 | 30.7 cm | 0.94 | 49% | 38% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 2 |
| 3 |
| 4 kills |
| Broken_Soul | 3 | 2 | 3 kills |
| Zo-^ | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 1 | 6 kills | ||||
| ownage | 2 | 5 kills | ||||
| pho` | 2 | 5 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| Zo-^ | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 30 | 8 | 8 | 3 | 10 | 0/- | 1123 | 10 | 10 | 5 | 0 | 6 | 3 | 1533 |
| - | pho` | Defender | 0 | 5 | 2 | 0 | 0 | 31/15 | 131 | 12 | 19 | 23 | 0 | 26 | 2 | 1023 |
| - | Broken_Soul | Attacker | 9 | 5 | 5 | 1 | 13 | 0/- | 546 | 9 | 9 | 11 | 0 | 12 | 0 | 970 |
| - | <{xan}>Joschde | Attacker | 23 | 1 | 0 | 1 | 25 | 0/- | 100 | 1 | 3 | 5 | 0 | 6 | 1 | 447 |
| - | Zo-^ | Defender | 1 | 0 | 0 | 0 | 0 | 14/- | 0 | 1 | 1 | 10 | 0 | 11 | 1 | 324 |
| - | ownage | Attacker | 21 | 0 | 0 | 0 | 13 | 0/- | 0 | 8 | 10 | 3 | 0 | 4 | 1 | 322 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 30000 | - | - | 31 | 32 | 33 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 49 | 50 | 54 | 0 | Minor variation | |
| ownage | 30000 | - | - | 123 | 137 | 151 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 13 | 14 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 17 | 18 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.47x. You looked dangerous whenever you got the flag, and 30 grabs led to 8 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.01x. Your defensive timing was good: 23 mid returns and 2 clutch returns cut off runs at important moments. Aim was a real positive at 48% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Godlike | Attacker | Well played, this was a fantastic performance at 1.68x. Your grabs and running were a real strength, with 9 grabs turning into 5 caps and 1 solo. I think survival was your main issue: 52-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| <{xan}>Joschde | Dominating | Attacker | You gave your team more than expected here and finished at 1.17x. Your attacking runs had purpose, with 23 grabs leading to 1 cap and 1 solo. You fought efficiently: 122-92 with a 1.33 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| ownage | Stable | Attacker | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. As an attacker, you kept pressure on the enemy base with 21 grabs; your next jump is converting more of those starts into completed runs. You fought efficiently: 132-97 with a 1.36 K/D, and I think you played your role in the team well. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Zo-^ | Struggling | Defender | You dipped below your usual level at 0.89x, but I think there are clear areas you can tighten next match. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns and 1 clutch return. I think survival was your main issue: 44-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |