Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 79.7 cm with 100 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| NO_Limits | 23 | 39% | 97 | 187 | 97 | Volatile |
NO_Limits: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
The kill feed is doing a lot of talking here: 1463 CTF kills backing up the profile. Solid CTF: there is proper CTF value here, even if the profile still has a few areas where the stats side-eyes the demo.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 23 CTF matches, 943 objective events, 1463 CTF kills, and 5387 MVP score. Per match that is 41.0 objective events, 63.6 kills, and 234.2 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 23 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 274 grabs, 96 pickups, 26 caps, and 13 solos. Finish rate is 7% from touches and 50% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 133 returns, 62 mid returns, 23 clutch returns, and 164 flag kills. That is 9.48 returns per CTF match, with 11% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 32 assists, 116 covers, and 4 seals, running at 6.61 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 42% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 45% wins from 20 games, enough for the server jury to call it mixed form. The map file keeps circling back to CTF-AndAction-V: 4 appearances with a 0% win rate.
PUG draft setup read: this player runs 79.7 cm with 100 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 943 objective actions: 274 grabs, 26 caps, 218 returns, 164 flag kills, and 152 support actions. CTF-AndAction-V is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.