Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jul 2026, 00:23
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 217 | 90 | 101 | 0 | 276 | 13.5 cm | 0.89 | 47% | 33% | 0:06 |
| NO_Limits | 80 | 73 | 81 | 0 | 332 | - | 0.90 | 47% | 23% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 15 | 10 | 3 | 4 kills | |||
| -uh.StarzZz`- | 19 | 1 | 1 | 4 kills | |||
| pho` | 12 | 6 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 1-13 in favour of Blue Team.
The opening breakthrough came at 2:53 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 13 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:56, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-13.
-cide- stood out as the main objective influence with 12 grabs, 5 captures, 3 returns, and an MVP score of 1120. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 68 grabs, 24 pickups, 14 captures, 6 solos, 9 assists, 78 flag kills, 33 covers, 0 seals, 54 returns, 50 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 93 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 16 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 72 |
| 21 |
| 81 |
| 0 |
| 105 |
| - |
| 0.26 |
| 21% |
| 20% |
| 0:08 |
| Team Total | 369 | 184 | 263 | 0 | 713 | 13.5 cm | 0.70 | 41% | 27% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 287 | 103 | 52 | 0 | 377 | 46.0 cm | 1.98 | 66% | 29% | 0:12 |
| Maber | 278 | 67 | 59 | 0 | 224 | - | 1.14 | 53% | 30% | 0:11 |
| pho` | 239 | 93 | 73 | 0 | 268 | 20.3 cm | 1.27 | 56% | 40% | 0:09 |
| Team Total | 804 | 263 | 184 | 0 | 869 | 33.1 cm | 1.43 | 59% | 33% | 0:33 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 3 kills |
| Maber | 5 | 2 kills |
| {Black_Mage}` | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 8 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| NO_Limits | 4 kills | |||||
| Maber | 4 kills | |||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 12 | 5 | 4 | 2 | 8 | 0/- | 863 | 4 | 13 | 3 | 0 | 3 | 0 | 1120 |
| - | pho` | Attacker | 17 | 4 | 4 | 3 | 8 | 0/- | 434 | 6 | 16 | 6 | 0 | 8 | 2 | 853 |
| - | Maber | Defender | 0 | 4 | 1 | 0 | 0 | 30/15 | 3 | 6 | 0 | 26 | 0 | 27 | 1 | 813 |
| - | -uh.StarzZz`- | Defender | 1 | 0 | 0 | 0 | 0 | 25/2 | 0 | 3 | 1 | 14 | 0 | 14 | 0 | 430 |
| - | {Black_Mage}` | Attacker | 15 | 1 | 0 | 1 | 6 | 0/- | 100 | 5 | 1 | 1 | 0 | 2 | 1 | 197 |
| - | NO_Limits | Attacker | 23 | 0 | 0 | 0 | 1 | 0/- | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 118 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | |
| NO_Limits | 30000 | - | - | 19 | 23 | 29 | 0 | Sawtooth variation | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 27 | 31 | 35 | 0 | Sawtooth variation | |
| Maber | 25000 | 295 | 143Hz | 35 | 36 | 36 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 24 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 77 | 85 | 92 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Maber | Godlike | Defender | I think this was one of your stronger performances, coming in at 2.72x. Your defensive timing was good: 26 mid returns and 1 clutch return cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 2.32x. Your grabs and running were a real strength, with 12 grabs turning into 5 caps and 2 solos. You fought efficiently: 103-52 with a 1.98 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | You played a really good game here and your 1.80x rating shows it. You were dangerous with the flag: 17 grabs led to 4 caps and 3 solos. You fought efficiently: 93-73 with a 1.27 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Dominating | Defender | You gave your team a strong contribution and finished at 1.16x. Your defensive timing was good: 14 mid returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| {Black_Mage}` | Struggling | Attacker | You dipped below your usual level at 0.83x, but I think there are clear areas you can tighten next match. Your flag work was one of your best areas, with 15 grabs producing 1 cap and 1 solo. I think survival was your main issue: 21-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| NO_Limits | Struggling | Attacker | You dipped below your usual level at 0.75x, but I think there are clear areas you can tighten next match. You created plenty of starts with 23 grabs; now try to turn more of them into pickups, covers, or caps. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |